Regional controls: 175 maximum server ping rolling out
BULKHEAD says regional controls have begun, the maximum server ping will be reduced to 175 over the following hours, and stricter backend region locking is in progress. The notice names no affected-region list, exact completion time or cross-region party exception.
Read BULKHEAD’s original announcement ↗A 175 maximum server ping is being rolled out
- BULKHEAD says it has begun controlling regions and will reduce the maximum server ping to 175 over the hours following its 21 October announcement.
- The studio says backend region locking is in progress, but describes it as more than a single switch and says it will become stricter about cross-region play.
- BULKHEAD links the change to cheating and says it is prioritising the largest group of players. The notice does not name affected regions, server categories, an exact completion time or an exception for cross-region parties.
The announcement describes work over the following hours, not one simultaneous cutover. It does not publish a region list, server-category scope, an exact completion time or an exception for parties whose members are in different regions.
BULKHEAD attributes the decision to cheating
The studio says the restriction is not a decision it takes lightly and that it is prioritising the largest group of players. That is the publisher’s rationale. The post supplies no region-by-region cheating rate or evidence that a high-ping connection identifies a cheater.
What the official anti-cheat disclosures establish →Cross-region play will become stricter
BULKHEAD says it wants to support people playing with friends around the world but cannot let the wider player base be affected. The notice does not explain how parties, community servers, VPNs, travel or temporary latency spikes are treated. Until the studio publishes those rules, this page does not invent them.
Current browser and community-server context →Dated service notices and status boundaries →