How to report someone in a match
BULKHEAD’s instruction is short: “Use the reporting tool in the game. Pick the player, choose the reason, and add anything that helps us find it, such as the server name and roughly when it happened.” It does not say where the tool is. Players on the Steam board describe it from the scoreboard:
“Loads of cheaters!” — the scoreboard path, 4 Oct 2026 →
- 01
Open the scoreboard
Tab, the same key that opens your inventory.
- 02
Click the player’s name
“Go to Scoreboard click on the persons name and report”, as one player put it on 4 October.
- 03
Choose the reason and add details
The server name and the approximate time are the two things BULKHEAD names.
What happens after you report
From BULKHEAD’s Player Safety page: reports “come to us, not to the server you were playing on”. A report may carry “a short extract of the recent text chat from that session, currently up to the last 50 messages”, which is reviewed with other reports about the same player and with gameplay and anti-cheat data. “Most reports are dealt with within a few days, and serious ones sooner.” You will not usually be told the outcome, and the reported player is not told who reported them. The Enforcement page adds that “a pattern of reports against the same player is evidence in its own right”, and that a player who draws repeated reports on one server may be barred from that server for a period.
Voice chat is not recorded — give a time
Text chat travels with a report; voice does not. BULKHEAD says voice chat “is not recorded or stored, so we cannot go back and listen to something that was said”, which is why a voice report is “much easier for us to act on if you tell us the server and the approximate time, and if other players report the same thing.” For abuse in the moment, the same page points to the tools that do not wait on anyone: mute and block the player, or turn voice chat off in the game’s audio settings.
When the cheater is not on the scoreboard
The most common complaint on the Steam board in early October is that there is no name to click. Players report cheaters who do not appear on the scoreboard at all, a killfeed name that matches nobody in the list (5 October), and a player at the top of the scoreboard who began copying other players’ names mid-match (5 October). BULKHEAD has not addressed it publicly. What its policy does say helps here: the details it asks for are the server and the time, and reports from several players about the same incident count for more than one.
Community servers: two layers, two routes
On a community-hosted server the admins set their own rules and can kick or ban on the spot, which is why BULKHEAD’s pre-launch “11th Reason” post called them “the ultimate protection”. Their bans affect that server only, and BULKHEAD does not review them. Your in-game report still goes to BULKHEAD, whose suspensions and bans apply to every server, community ones included. A whole server being used to break the rules is reported to BULKHEAD too; it can remove a server from the browser.
What BULKHEAD counts as abuse, and what it does
The Enforcement page lists cheats of every kind, macros or hardware that automate input, interfering with the anti-cheat, ban evasion, and abusing the report system with false or coordinated reports. The penalties run from a server restriction through temporary suspension to permanent and hardware bans, with progression and statistics removable. The economy has its own rules: Patch 0.11 set timed bans and a cash and XP reset for exploit abuse and permanent bans for XP-farming servers, and Update 0.1.2 on 30 September ended the leniency for first offenders. Since Season 1, cheater bans are announced in the server when match termination is turned off.
WARDOGS anti-cheat: what is confirmed →
- Only permanent account bans can be appealed, by email to appeal@bulkhead.com with your account name and platform; BULKHEAD aims to answer within 30 days.
- Unhappy with how a report was handled: support@bulkhead.com.
- Someone in immediate danger: local emergency services first, not a game report.
Common questions
How do you report a player in WARDOGS?
With the in-game report tool. Players reach it from the scoreboard: click the player’s name and choose Report. Pick the reason and add the server name and roughly when it happened.
Does reporting cheaters in WARDOGS do anything?
BULKHEAD says reports are reviewed with chat, gameplay and anti-cheat data, that most are handled within a few days, and that a pattern of reports against one player is evidence in its own right. You are not told the outcome.
How do you mute someone in WARDOGS?
BULKHEAD’s safety page says you can mute and block a player immediately, and turn voice chat off in the audio settings. Muting does not wait for a report to be reviewed.
Can you report voice chat in WARDOGS?
Yes, but voice is not recorded, so BULKHEAD cannot replay it. Give the server and the approximate time; reports from other players about the same thing help.
Does the person I report find out it was me?
No. BULKHEAD says it does not tell the reported player who reported them or pass on your account details.
How do I report a cheater who is not on the scoreboard?
Players report cheaters missing from the scoreboard or copying other names; BULKHEAD has not commented. Report what you can with the server name and time, and other players’ reports of the same incident add weight.
Sources & verification
What a report does comes from BULKHEAD’s Player Safety and Security & Enforcement pages (both last updated 7 September 2026, re-read on 8 October) and its Season 1, Patch 0.11 and Update 0.1.2 notes. The scoreboard path and the hidden-name problem come from Steam discussion threads of 4–5 October; BULKHEAD has not published the clicks.
| Source | Type | Read |
|---|---|---|
| WARDOGS · Player Safety, updated 7 September 2026 | Publisher stated | 2026-09-11 |
| WARDOGS · Security & Enforcement, updated 7 September 2026 | Publisher stated | 2026-09-11 |
| BULKHEAD · Pre-Load Live & Season 1 Changelog, 9 September 2026Published 22:46:09 UTC. Records server-browser, voice, stability, progression and economy changes from beta to Season 1. | Publisher stated | 2026-09-11 |
| BULKHEAD · Scheduled Maintenance & Patch 0.11, 12 September 2026Published 22:26:39 UTC. Schedules approximately one hour of maintenance from 08:00 UTC on 14 September and details server-browser, community-server, crash, capacity and economy-enforcement changes. Planned features are explicitly not part of this patch. | Publisher stated | 2026-09-14 |
| BULKHEAD · WARDOGS Update 0.1.2, 30 September 2026Published at 06:57:06 UTC. Schedules an 08:00 UTC maintenance window estimated at one hour and publishes the complete 0.1.2 change list: a fix for the recent KB5124010-linked WD-L020 crash, named cash and XP exploit changes and enforcement, a four-way Deploy flow, browser/admin controls, stability, Havoc, buildable, throwable, crosshair and localisation fixes. The maintenance window is an announcement, not a live recovery signal. | Publisher stated | 2026-09-30 |
| BULKHEAD · “The 11th Reason NOT To Buy WARDOGS”, 8 September 2026The announcement that carries the anti-cheat devlog. Its published advice is the in-game report function on official servers and community-hosted servers for “the ultimate protection”, and it points new readers at the earlier 10 Reasons devlog. | Publisher stated | 2026-09-12 |
| Steam · “Loads of cheaters!”, WARDOGS discussions, 4 October 2026A reply of 4 October: “Go to Scoreboard click on the persons name and report.” The only located statement of the click path; BULKHEAD has not published one. | Unverified | 2026-10-08 |
| Steam · “Cheaters in EVERY SINGLE MATCH”, WARDOGS discussions, 5 October 2026Reports a killfeed name that does not appear on the scoreboard, which makes the player hard to report. | Unverified | 2026-10-08 |
| Steam · “Hackers Cloneing names mid game”, WARDOGS discussions, 5 October 2026Reports a player at the top of an official server’s scoreboard copying other players’ names mid-match after being reported. | Unverified | 2026-10-08 |


