Build your budget
Set aside your reserve, then see what is available for complete kits.
WITH YOUR BUDGET
You keep $2,000 after buying 4 kits.
Example amounts. Enter your vendor total. Future earnings and unlock fees are not included.
Season 02 adds wagers, a trailing-team discount and the first reset
An optional experimental Wager Vendor lets a player choose objectives, set a death allowance and cash stake, then combine objectives for longer odds and a larger payout. BULKHEAD publishes no stake limits, odds formula or payout table. The losing team gets a 20% vendor discount when it is at least 40 points behind second place. Season 02 went live at 10:00 UTC on 15 October after extended maintenance; cash and progression reset and outstanding savings convert automatically into gold bars, but the exchange rate is not published.
Update 0.1.2 changes unintended rewards
Revive checks are now server-authoritative, vehicle fly-through rewards are capped, rewards for destroying buildables scale with build progress, and depositing pallets into a FOB outside the zone pays less. These are exploit and integrity changes, not a complete payout table, so they still do not supply a normal per-action earning rate.
Launch weekend: $1.28T earned and $561.9B spent
BULKHEAD and Team17’s press release reports $1.28T total cash earned, $561.9B spent and 111.8M tips between 17:00 on 10 September and 05:00 on 14 September, without stating the timezone. It publishes no player or match count and does not split cash by action, so the totals still cannot supply an average bankroll, payout table or profitable loadout.
Patch 0.11: a temporary 5% bonus and exploit enforcement
The delivered Patch 0.11 notes include a 5% End of Match cash bonus on community servers “for the next week”. The announcement gives no exact start or expiry timestamp, and the 14 September recovery post does not confirm the bonus in a client screen, so check the current client before counting it. The same notes say various cash exploits are fixed and that repeated abuse can result in a timed ban plus cash and XP reset to zero; they publish no exploit instructions or detection thresholds.
Season 1 vendor and track prices
The official Season 1 notes raise the Forward Operating Base vendor price from $2,500 to $7,500 and Large Hammer from $1,600 to $2,400. The separate Support-track Large Hammer price moves from $25,000 to $75,000. Check which payment the screen asks for: progression-track costs and vendor purchases serve different purposes.

Work backward from a reserve
Example only: balance $10,000; reserve $4,000; three planned purchases. ($10,000 − $4,000) ÷ 3 gives a $2,000 ceiling per complete kit. Earnings are set to zero for this example. Your actual balance, reserve and expected number of purchases can all differ.
- 01
Enter your current cash
Use the number shown in game, not an assumed fresh starting balance.
- 02
Choose how much to hold back
Pick a reserve for mistakes or a later squad purchase. The example keeps $4,000; this is a preference, not a game rule.
- 03
Divide the spendable balance
Divide cash minus reserve by the number of kits you want to fund. Check that the first kit is affordable before counting future earnings.
- 04
Price every selected item
Include ammunition quantities, storage and medical supplies. An unknown item price means the total is incomplete, even if the known subtotal is below your ceiling.
Compare a few recorded rifle prices
The same beta vendor source behind the weapon database records the following. These are weapon-only figures; they do not price a complete kit or establish combat performance.
| Weapon | Recorded beta price | Room under the example $2,000 ceiling |
|---|---|---|
| Bushmaster M17S | $0 | $2,000 for remaining items |
| T-21 | $600 | $1,400 for remaining items |
| AK74 | $1,600 | $400 for remaining items |
Why a cheap-looking build can still fail
Editorial checks:
- Ammunition and gear with unknown prices must be entered from your vendor before affordability is known.
- A quantity is a purchase count, not an assumed number of rounds. Check the unit sold in game.
- If you enter a final vendor price, do not halve it again for a recruit discount.
- An unlock fee and the price of buying equipment for one life are separate amounts when the vendor shows both.
Use the two calculators together
Build the kit in the Loadout Planner, enter current vendor prices for missing fields, and save it. Open Calculate rebuy costs to carry the same selection into Cost of a Death. Start with zero assumed earnings, then change that assumption if you have your own match records.
What the game actually guarantees
BULKHEAD states that the journey begins with $10,000, equipment is bought each life, and cash persists between matches. Teamplay actions are rewarded. This example does not guarantee a payout, a profit, a particular unlock or a safe kit.
Season 02 rewards: what the patch notes say each action pays
For the first time BULKHEAD publishes cash figures for individual actions. The Season 02 patch notes, effective after the 15 October maintenance, reprice most of them: logistics pays less per run but adds streak bonuses for consecutive runs, assault kills and base attacks pay more, and destroying a vehicle now pays by variant — armed variants far more than unarmed ones. These are the published rewards, not a guaranteed income: what a match pays still depends on what you do in it.
The publisher-named ways to earn cash →
- Assault-archetype kill bonus $1,500 → $2,000.
- FOB hacking also pays teammates in the radius $1,000 / 250 XP; the hacker keeps $2,500 / 250 XP. Destroying a FOB pays up to +$7,500 / +250 XP depending on supplies held (max at 25,000).
- New rewards: door breached with the Halligan bar $100 once per door (bar uses 5 → 7); friendly FOB door closed $75.
- Capturing a hostile drill tower $750 → $1,500, XP 250 → 300.
- Role XP moves: destroying buildables, IED and C4 pay Assault XP; artillery pays Driver XP; repairs pay Driver or Pilot XP by vehicle.
- Logistics base rewards fall (player delivered $150 → $100; pallet deployed $2,500 → $1,250; small crate $500 → $250, large $1,000 → $500), offset by new delivery streaks: +$100 / 50 XP per crate, +$250 / 100 XP per pallet, +$25 / 5 XP per player and +$50 / 25 XP per return trip, each capped. BULKHEAD corrected the first two figures after publication: the original post used base-design values without the Control Zone multiplier; these are the actual Control Zone returns.
- Destroyed buildables now pay their build supply cost in cash with XP at about 25% of that; destroyed crates and pallets are repriced.
- Spotting pays about 30% less than Season 1, scales with the target’s value, and pays 25% (was 50%) when an enemy faction destroys it.
- Exploit fixes: supply-crate sales have diminishing returns per buyer, selling to an enemy pays nothing, and FOB Supplied Assist is split between assisting players.
| Vehicle destroyed | Season 1 | Season 02 |
|---|---|---|
| Kodiak | $1,250 | $500 default · $600 pickup · $3,400 [M249] |
| Wolf-110 | new | $450 · $3,900 [M2 Browning] |
| Humvee | $1,500 | $600 default · $4,250 [M249] · $5,000 [Minigun] |
| Ural | $2,500 | $1,000 default · $3,600 Defender · $4,750 Defender [M249] |
| Bobcat | $250 | $100 |
| Dune Buggy | $750 | $300 |
| MH-6 / Little Bird | $3,125 | $1,250 MH-6 · $6,000 AH-6M [Miniguns] · $9,400 AH-6R [Rockets] |
| Z20 Lakota | $3,700 | $1,500 · $7,500 [Miniguns] |
| Havoc | $18,000 | $14,000 |
| L2A6 | $14,000 | $11,000 |
| SPH-2 | $14,000 | $8,000 |
| Flakpanzer Gepard | new | $7,000 |
| T-72B3 | new | $8,000 |
Season 02 Gold Market camos, the removed Lonestar bonus and the delayed Wager Vendor
Eight new skins join the Gold Market across four camo families, and the Black & Gold AK camo leaves it. The Gold Market itself now unlocks on the WARDOG track at level 35 for $150,000. The 14 October notes gave Lonestar a cash and XP experiment; at 20:58 UTC on launch day BULKHEAD said it was removing those modifiers, and its video disclosed them as 5% cash and 2.5% XP. The separate 20% vendor discount for any team at least 40 points behind second place was not named for removal. The Wager Vendor is not available when Season 02 launches: the notes say it arrives later in the season and may be removed again if it proves too exploitable.
Every Season 02 vendor price and reward change →
| Camo family | Applies to |
|---|---|
| Black & Gold | Little Bird — Season 2 exclusive |
| Chocolate Chip | Evo-3 Ultra, M14, TCX-SPR |
| Two-Tone Desert | Galil, Mosin, Havoc |
| Digital Wood | M500 |
Part of a surviving kit comes back at match end
The rebuy maths above treats every kit as spent, which is the safe assumption. BULKHEAD’s CEO said on 14 September that a kit which survives to the end of the match is partly refunded — 0.9 × its cost minus what it earned — but only if it was bought within the last 20 score ticks, never for ammo and magazines, and not at all once you have died since buying it. That is the CASH REFUNDED row on the end screen. Do not budget on it: the window is not shown in game.
Common questions
Is the $2,000 kit a proven best loadout?
No. It is the result of an example reserve and rebuy target. Equipment choices and current vendor prices must still be checked.
Can I use beta prices?
Use them as a clearly labelled starting estimate. Replace them with current prices before relying on the budget.
Why does the planner show Known subtotal?
One or more selected items lack a valid price or quantity. The partial sum is not a complete affordable kit.
What is the Wager Vendor in WARDOGS?
A vendor that lets you bet your own cash on your own performance, with a live tracker above the minimap showing your stake and progress. BULKHEAD’s Season 02 patch notes say it is not available at the Season 02 launch, opens later in the season, and is meant to come and go rather than be permanent. No stake limits, odds or payout table are published.
How much cash do you get for destroying a tank in WARDOGS Season 2?
Per the Season 02 patch notes: $11,000 for an L2A6 (was $14,000), $8,000 for a T-72B3, $8,000 for an SPH-2 (was $14,000) and $7,000 for a Flakpanzer Gepard. A Havoc pays $14,000 (was $18,000).
Sources & verification
Starting cash and persistent balance are official rules. The 9 October Season 02 Preview adds the experimental Wager Vendor and a trailing-team vendor discount; the accompanying devlog confirms the end-of-season cash conversion. The 14 October Season 02 patch notes then publish dozens of per-action cash rewards for the new season. Rifle prices remain attributed beta records; the spending ceiling is an editorial example.
| Source | Type | Read |
|---|---|---|
| BULKHEAD · WARDOGS Season 02 Preview, 9 October 2026Published through Steam at 16:00:14 UTC (Steam News API gid 1846018067933823). The complete announcement names four weapons, a Molotov, four vehicles, three buildables, rain behaviour, an experimental Wager Vendor, headline balance work and Season 02-only Lonestar bonuses. It repeats the 15 October release date, says full balance notes and a maintenance window will follow early the next week, and gives no start time, patch number, item prices, unlocks or numeric combat values beyond a 20% losing-team vendor discount that activates at least 40 points behind second place. | Publisher stated | 2026-10-09 |
| BULKHEAD · Road to Season 02 devlog, 9 October 2026Published at 15:59:30 UTC. At 02:42–03:45 BULKHEAD confirms the end of Season 1 brings the first full progression reset: cash and progression reset, outstanding savings are automatically exchanged into gold bars at their end-of-season value, and gold bars fund permanent cosmetics. The studio says it banks players' XP across Early Access for retroactive application to future long-term systems such as Player Skills. The video does not state the exchange rate, reset clock or which named unlock categories the word progression includes. | Publisher stated | 2026-10-09 |
| BULKHEAD · 2 Million Copies Sold and Early Access launch-weekend stats, 15 September 2026Published on Steam at 21:44:58 UTC after the same graphic appeared on @WARDOGS at 15:00:01 UTC. The attached official graphic reports rounded aggregate cash, combat, support and objective totals and the earned-XP split across six roles. A separate BULKHEAD and Team17 press release supplies a clock range and more precise values. | Publisher stated | 2026-09-15 |
| BULKHEAD / Team17 · launch-weekend press release, republished by DLH.NET, 15 September 2026The verbatim publisher release says its telemetry covers 17:00 on 10 September through 05:00 on 14 September, without naming a timezone. It gives more precise cash, activity and role-XP figures than the official graphic. It calls the 20.54% role Assault while the graphic calls the rounded 20% role Infantry, so both labels are preserved rather than silently normalised. The release separately attributes the 428,666 all-time concurrency peak to SteamDB. | Publisher stated | 2026-09-16 |
| BULKHEAD · WARDOGS Update 0.1.2, 30 September 2026Published at 06:57:06 UTC. Schedules an 08:00 UTC maintenance window estimated at one hour and publishes the complete 0.1.2 change list: a fix for the recent KB5124010-linked WD-L020 crash, named cash and XP exploit changes and enforcement, a four-way Deploy flow, browser/admin controls, stability, Havoc, buildable, throwable, crosshair and localisation fixes. The maintenance window is an announcement, not a live recovery signal. | Publisher stated | 2026-09-30 |
| BULKHEAD · Scheduled Maintenance & Patch 0.11, 12 September 2026Published 22:26:39 UTC. Schedules approximately one hour of maintenance from 08:00 UTC on 14 September and details server-browser, community-server, crash, capacity and economy-enforcement changes. Planned features are explicitly not part of this patch. | Publisher stated | 2026-09-14 |
| @WARDOGS · Servers back up after Patch 0.11 maintenance, 14 September 2026Published 09:06:38 UTC. The official account said the servers were back up after the short maintenance window. This is a timestamped recovery notice, not a guarantee of uninterrupted service after that moment. | Publisher stated | 2026-09-14 |
| BULKHEAD · Pre-Load Live & Season 1 Changelog, 9 September 2026Published 22:46:09 UTC. Records server-browser, voice, stability, progression and economy changes from beta to Season 1. | Publisher stated | 2026-09-11 |
| Steam · WARDOGS official store listing | Publisher stated | 2026-09-11 |
| Team17 · WARDOGS game overviewSays WARDOGS is out now in Steam Early Access and available on GeForce NOW. This is cloud availability, not a native macOS or Linux build. | Publisher stated | 2026-09-11 |
| BULKHEAD · “WARDOGS — Top Questions”, 18 February 2026The announcement that states the 2×2 km Control Zone sits inside a 256 km² map, and that the first team to 100 points wins. | Publisher stated | 2026-09-11 |
| AllThings.How · beta weapon vendor rosterRecorded beta weapon prices. Current vendor prices and full-kit costs are not verified. | Observed in a build | 2026-09-10 |
| BULKHEAD · WARDOGS Season 02 Patch Notes, 14 October 2026Published through Steam at 14:59:37 UTC on 14 October (Steam News API gid 1846651706674560; the complete 45,824-character post was read). It schedules maintenance on 15 October from 08:00 to 09:30 UTC — roughly 90 minutes of downtime before Season 02 goes live — and publishes the season's weapons, vehicles, buildables, balance changes, role-track XP and unlock changes, reward changes and a complete vendor price list. It does not use the words wipe or reset, and publishes no gold-bar exchange rate. | Publisher stated | 2026-10-14 |



