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WARDOGSSOURCED GAME GUIDESON STEAM
FIELDGUIDE /ALL GUIDES

CASH & LOADOUTS

What can you afford to lose?

How the money works, which actions the developer says are paid, and why every loadout cost you have seen quoted online is somebody’s estimate.

Official WARDOGS artwork accompanying What can you afford to lose?GAME IMAGERY · BULKHEAD / TEAM17

THE QUICK ANSWER

You start your journey with $10,000 and buy each life’s loadout from your current balance. Cash persists between matches, so a bad buy follows you. BULKHEAD says every teamplay action pays — but it has never published a single payout figure, or a price for a single weapon. A beta vendor screen has since surfaced prices for 31 of the 34 weapons it lists, graded observed rather than official, and the outlet that recorded them calls the figures unreliable for the shipped game.

View the source
In this guide

Build your budget

Set aside your reserve, then see what is available for complete kits.

4FULL KITS
WITH YOUR BUDGET

You keep $2,000 after buying 4 kits.

Example amounts. Enter your vendor total. Future earnings and unlock fees are not included.

The rules BULKHEAD has published

Publisher stated

Every player starts their journey with $10,000. Each life you purchase a custom loadout from a selection of weapons, gear, utility and vehicles. Cash persists from match to match — so, in the studio’s framing, spending big on better equipment at the right moment can turn a battle and yield a return, and losing that equipment is a real loss rather than a reset at the next round.

What the developer says pays

Publisher stated

BULKHEAD names the rewarded actions directly rather than leaving them to be discovered: reviving squadmates, transporting friendlies to the zone, and controlling the objective. Its wider description of the sandbox names the roles those actions belong to — close-quarters combat, sniping and spotting, medic, building, demolitions, transport, logistics and artillery. The point being made is that the reward system does not privilege the person who shoots.

  • Reviving squadmates
  • Transporting friendlies to the Control Zone
  • Controlling the objective
  • “Every teamplay action you perform rewards cash” — the studio’s own summary

The Hot Zone pays double

Publisher stated

The store copy describes chasing the “Hot Zone” to earn double the cash. That is the only multiplier BULKHEAD has named, and it has not said what triggers a Hot Zone, how long one lasts, or whether the multiplier applies to anything other than cash.

Nobody has published a single number

Unverified

This is the part every other WARDOGS site fills in and we will not. BULKHEAD has published no price for any weapon, attachment, vehicle or piece of gear, and no published payout for a revive, a transport run or a capture. What exists instead is a community record: a pre-release beta vendor screen puts prices on 31 of the 34 weapons it lists, and a Mi-28 Havoc helicopter at $500,000, graded observed in our database rather than official — and the outlet that recorded it calls its own figures unreliable for the shipped game. Loadout costs quoted online with no source at all — a rifle at some figure, a helicopter at another — are a worse version of the same problem: estimates repeated between sites until they read like facts. If you are budgeting, budget in proportions, not in numbers you cannot check.

Spend against a purpose

Unverified

Editorial preparation, not a tested build. Decide what job you intend to do before you spend, because the expensive option is only expensive if it does not do the job. Keep a reserve you are comfortable rebuying from: the failure mode this economy sets up is a good loadout you cannot afford twice, and a player who cannot rebuy is a player who stops taking useful risks.

The planner below

Unverified

It does arithmetic on figures you type in — your cash, your kit cost, your reserve. It is not backed by an official price list, because BULKHEAD still has not published one. What happened instead: a beta vendor screen recorded prices for 31 of the 34 weapons it lists, and our database now carries them, graded observed rather than official, with the outlet's own warning that they are not a reliable price list for the shipped game. The Loadout Planner runs on those same figures automatically; this note stays manual because a beta number is not one you should be able to forget is a beta number.

Common questions

How much cash do you start with?

Players start their journey with $10,000. Each life, equipment is purchased from the current cash balance, which persists between matches.

Do you lose your cash when you die?

Cash persists from match to match. What you lose is the equipment you bought with it, which is the point of the economy.

What does a good loadout cost?

BULKHEAD hasn't said. No official price has been published for anything in WARDOGS. A beta vendor screen recorded prices for 31 of the 34 weapons it lists, and a $500,000 Havoc helicopter — graded observed in our database, not official, and called unreliable for the shipped game by the outlet that recorded it. Treat those as a beta shape, not a shopping list; anything else you have seen quoted with no source at all is a plain estimate.

How much does a revive pay?

Not published. BULKHEAD confirms reviving is rewarded; it has never said with how much.

Sources & verification

The rules of the economy are BULKHEAD’s own words. BULKHEAD itself has published no price or payout amount; a beta vendor record of weapon prices exists — graded observed, disclaimed by its own source — and this page does not invent beyond it.

SourceTypeRead
Steam · WARDOGS official store listingPublisher stated2026-09-08
Team17 · WARDOGS game overviewPublisher stated2026-09-08
BULKHEAD · “WARDOGS — Top Questions”, 18 February 2026The announcement that states the 2×2 km Control Zone sits inside a 256 km² map, and that the first team to 100 points wins.Publisher stated2026-09-08

From here

What to do with a number you can't trust as a launch price

The beta figures below are not what the shipped game charges. They are still something to spend against — and here is where they actually come from.

You are here

You have just read that BULKHEAD has published no price for anything, and that a beta vendor screen puts numbers on 31 of the 34 weapons it lists anyway

  1. See which 31 of the 34 weapons the beta vendor screen pricedEvery figure traces back to this table, graded observed with its build and source attached — recorded, not invented, and not claimed as launch-accurate.
  2. Run the numbers instead of typing them in yourselfThe Loadout Planner totals a full kit against your $10,000 starting cash straight off the same beta price data, New Recruit Discount included.
  3. See what the same kind of record says about vehiclesA Mi-28 Havoc at $500,000 is the largest single figure anyone has recorded — and even its unlock level is disputed between two articles from the outlet that reported it.
  4. Find out which actions put the money backThree actions BULKHEAD names as paid, eight roles it says are covered, and the Hot Zone multiplier — with the payout column left empty, because the studio has never filled it in.

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