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VEHICLES

Moving your squad and supplies.

Season 02’s four named vehicles, official Season 1 unlock changes and helicopter handling, separated from historical beta vendor prices.

Official WARDOGS artwork accompanying Moving your squad and supplies.GAME IMAGERY · BULKHEAD / TEAM17

THE QUICK ANSWER

Vehicles use your persistent cash balance, and transporting teammates to the Control Zone earns cash. Season 02 adds the Wolf-110, armed Wolf-110 (Assault), T-72 and Flakpanzer Gepard. Prices, unlocks, seats and numeric performance are not yet published.

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In this guide

20 October: server-side fix in progress for a ground-vehicle ‘flying’ bug

Publisher stated

WARDOGS Updates acknowledges that a subset of players are exploiting a bug that lets ground vehicles ‘fly’ around the map. BULKHEAD says it is working on a server-side hotfix and warns that abuse can bring a permanent ban. The notice does not identify the vehicles, publish reproduction steps, give a completion time or say the fix is already live.

Season 02 adds four vehicles

Publisher stated

BULKHEAD names a fast, light Wolf-110 transport; a Wolf-110 (Assault) with a ring-mounted M2 Browning; a T-72 main battle tank; and the Flakpanzer Gepard anti-air vehicle. The T-72 is described as slower than the Leopard but cheaper and much more fuel-efficient. No prices, unlocks, seats, speeds, fuel capacities or armour values are published.

2 October: CIWS now destroys a Havoc in around 6 seconds

Publisher stated

BULKHEAD says the Vanguard CIWS now destroys the Havoc in around 6 seconds instead of 12, after the studio concluded it had overcorrected the interaction in the previous patch. The change is server-side: no client download or downtime is required. Those two times are the complete published comparison, not a damage, health, range or ammunition table.

Update 0.1.2 fixes a Havoc damage bug and vehicle-seat exploits

Publisher stated

BULKHEAD says a Havoc bug that increased damage taken from 20 mm and 30 mm cannon fire is fixed. Grenades, smoke and C4 can no longer be used from enclosed vehicle seats, and rewards from the vehicle fly-through exploit are capped. The notes do not publish damage values, the intended Havoc multiplier or which vehicles enabled the exploit.

Launch weekend: 51.1M drop-offs

Publisher stated

BULKHEAD and Team17’s press release reports 51.1M drop-offs, with Pilot earning 8.70% and Driver 10.57% of role XP. It gives a 17:00 10 September–05:00 14 September clock range but no timezone, per-drop-off cash or XP value, passenger count, route or vehicle split, so the totals cannot rank a transport method.

Season 1 names more vehicles and changes handling

Publisher stated

BULKHEAD now names the Z20 Lakota, Little Bird with miniguns, URAL variants, Kodiak variants, Dune Buggy, Humvee with minigun, Heavy Tank and Artillery Tank in its official changelog. Lakota pitch response was corrected, helicopter input damping now covers every input device, vehicle turret rotation is capped, and a tank-aiming DPI issue was fixed.

A vehicle is a purchase, not a pickup

Publisher stated

Vehicles sit in the same buy menu as weapons and gear, bought from your current cash balance. Your journey starts with $10,000; that balance is not replenished at each respawn. That single design decision is what makes the logistics role real: a helicopter is somebody’s money, and losing it costs them, so a pilot who ferries a full squad to the zone is spending on the team’s behalf rather than picking up a free toy.

Transport is one of the paid actions

Publisher stated

BULKHEAD names transporting friendlies to the zone alongside reviving and holding the objective as actions that reward cash. Its wider description lists transport and logistics as roles in their own right, next to combat ones. So driving is not a supporting hobby in this game’s reward structure — it is one of the named ways to earn.

What is actually visible in official footage

Confirmed

Across the published screenshots and trailers: light helicopters carrying troops on the skids, a helicopter cockpit with a working instrument panel, a door gunner on a minigun, wheeled armoured transports, a main battle tank, and towed or self-propelled artillery. The store copy adds the categories in words — tanks, helicopters, an artillery tank — and describes ferrying supplies to teammates by helicopter as a way to play.

  • Light transport helicopter, troops seated on the skids
  • Helicopter cockpit with instrumentation — a flyable aircraft, not a set piece
  • Door-gunner position on a minigun
  • Wheeled armoured transport
  • Main battle tank
  • Artillery, described in the store copy as an artillery tank

The flight model is claimed, not shown

Unverified

The Season 1 note confirms input damping for every helicopter input device and a fix for sluggish Lakota pitch. It does not supply a complete keybind table or a specific HOTAS compatibility list. The helicopter guide keeps documented beta controls separate from these official changes.

The official roster now has named ground vehicles

Unverified

The Season 1 announcement expanded the named official roster and published several track prices and unlock moves. Season 02 adds four more named vehicles, including the returning Flakpanzer Gepard; the database keeps older Mi-28, Huey and Flakpanzer evidence in its original grades. Seats, speed and armour values remain unpublished for the new vehicles.

Before you fly anyone anywhere

Unverified

Editorial preparation. Agree the destination before people board — an aircraft full of players who each expected a different drop is worse than no aircraft. Think about where passengers regroup if you go down on the way, because in a mode scored by presence in the zone, a squad scattered short of it has cost more than the vehicle did.

Common questions

Can you fly helicopters in WARDOGS?

Yes. Official footage shows a flyable cockpit with a working instrument panel, and the store copy describes ferrying supplies to teammates by helicopter.

What vehicles are in the game?

The Season 02 preview adds Wolf-110, Wolf-110 (Assault), T-72 and Flakpanzer Gepard. The Season 1 changelog also names Z20 Lakota, Little Bird with miniguns, URAL and Kodiak variants, Dune Buggy, Humvee with minigun, Heavy Tank and Artillery Tank. This is a named subset, not a published total roster.

How much does a vehicle cost?

Season 1 publishes progression-track prices including Z20 Lakota at $35,000, Little Bird with miniguns at $50,000 and Artillery Tank at $500,000. These track costs are not a verified vendor purchase list. The older Mi-28 price remains a separate beta record.

Is there HOTAS or joystick support?

No official statement either way. The studio has claimed a real-world flight model; it has not described the input options.

Sources & verification

The 2 October balance hotfix gives an official CIWS-versus-Havoc comparison: around 6 seconds instead of 12. Official Season 1 notes supply vehicle names, track unlock costs and handling changes. The publisher’s launch-weekend release reports 51.1M drop-offs and precise Pilot/Driver XP shares, without defining a drop-off or payout. The Havoc’s vendor price and seats remain attributed beta observations.

SourceTypeRead
WARDOGS Updates · ground-vehicle exploit and server-side hotfix notice, 20 October 2026Published at 13:56:42 UTC. The official service account acknowledges a bug that lets some ground vehicles ‘fly’ around the map, says BULKHEAD is actively working on a server-side hotfix, and warns that anyone caught abusing the bug will be permanently banned. It gives no completion time, downtime, patch number, affected-vehicle list, reproduction steps or enforcement threshold.Publisher stated2026-10-20
BULKHEAD · WARDOGS Season 02 Preview, 9 October 2026Published through Steam at 16:00:14 UTC (Steam News API gid 1846018067933823). The complete announcement names four weapons, a Molotov, four vehicles, three buildables, rain behaviour, an experimental Wager Vendor, headline balance work and Season 02-only Lonestar bonuses. It repeats the 15 October release date, says full balance notes and a maintenance window will follow early the next week, and gives no start time, patch number, item prices, unlocks or numeric combat values beyond a 20% losing-team vendor discount that activates at least 40 points behind second place.Publisher stated2026-10-09
BULKHEAD · IR Goggles & CWIS Balance Hotfix, 2 October 2026Published at 15:39:32 UTC. BULKHEAD says IR Rangefinders will be disabled in the vendor as regional servers restart within 12 hours, then return in Season 02 with a battery requirement. It also says the CIWS now destroys the Havoc in around 6 seconds rather than 12, correcting an overcorrection in the previous patch. No client download or server downtime is required. The title spells the emplacement “CWIS”; the body uses “CIWS”, which is the spelling retained by this site.Publisher stated2026-10-02
BULKHEAD · 2 Million Copies Sold and Early Access launch-weekend stats, 15 September 2026Published on Steam at 21:44:58 UTC after the same graphic appeared on @WARDOGS at 15:00:01 UTC. The attached official graphic reports rounded aggregate cash, combat, support and objective totals and the earned-XP split across six roles. A separate BULKHEAD and Team17 press release supplies a clock range and more precise values.Publisher stated2026-09-15
BULKHEAD / Team17 · launch-weekend press release, republished by DLH.NET, 15 September 2026The verbatim publisher release says its telemetry covers 17:00 on 10 September through 05:00 on 14 September, without naming a timezone. It gives more precise cash, activity and role-XP figures than the official graphic. It calls the 20.54% role Assault while the graphic calls the rounded 20% role Infantry, so both labels are preserved rather than silently normalised. The release separately attributes the 428,666 all-time concurrency peak to SteamDB.Publisher stated2026-09-16
BULKHEAD · WARDOGS Update 0.1.2, 30 September 2026Published at 06:57:06 UTC. Schedules an 08:00 UTC maintenance window estimated at one hour and publishes the complete 0.1.2 change list: a fix for the recent KB5124010-linked WD-L020 crash, named cash and XP exploit changes and enforcement, a four-way Deploy flow, browser/admin controls, stability, Havoc, buildable, throwable, crosshair and localisation fixes. The maintenance window is an announcement, not a live recovery signal.Publisher stated2026-09-30
BULKHEAD · Pre-Load Live & Season 1 Changelog, 9 September 2026Published 22:46:09 UTC. Records server-browser, voice, stability, progression and economy changes from beta to Season 1.Publisher stated2026-09-11
Steam · WARDOGS official store listingPublisher stated2026-09-11
Team17 · WARDOGS game overviewSays WARDOGS is out now in Steam Early Access and available on GeForce NOW. This is cloud availability, not a native macOS or Linux build.Publisher stated2026-09-11
Official WARDOGS screenshots on the Steam store pagePublisher-published media. Used for what is legible on screen — the HUD, the CONTROL line naming a faction, two weapon slugs — and for nothing that is not.Confirmed2026-10-10

From here

Check vehicle requirements before spending cash

Official Season 1 track prices and unlock moves now sit beside beta vendor observations. Keep the transaction type and build label attached to each number.

You are here

You have read the Season 1 vehicle names and handling changes alongside historical beta records

  1. Read the full vehicle record and where it disagrees with itselfTwo articles from the outlet that reported the Havoc's price disagree on its unlock level — Pilot Level 35, or "around level 40" — reason enough to treat every beta figure on that page as provisional.
  2. See how a six-figure purchase fits the cash rulesThe rule making a $500,000 purchase plannable at all is BULKHEAD's own: cash persists between matches rather than resetting, so a good helicopter buy compounds instead of vanishing at the next spawn.
  3. Find the helicopter controls the menu hidesThe mouse axes are under Settings rather than Keybindings, which is the single thing most new pilots are stuck on.
  4. Play a music tape in the vehicle you just boughtTapes are bought inside the vehicle, from its supplies screen, every match. Each one plays once and stays in the vehicle when you get out.
  5. Load the truck with supply pallets for a FOBA URAL takes two pallets at $400 each, bought at the garage under LOGISTICS → PALLETS, and each one unloads into a FOB with one UNLOAD SUPPLIES.
  6. Open the Havoc’s own recordTwo seats, $500,000 and Pilot Level 35 — each a beta observation, labelled as one, beside BULKHEAD’s 2 October CIWS change.

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