Reload loop: vendor to inventory
Reported beta procedure. The linked source includes inventory screenshots; use them to compare the interface in your build.
- 01
Prepare ammunition
Choose a compatible magazine and ammunition at the vendor. Carry a spare and matching loose rounds, with enough backpack space.
- 02
Swap magazines
Press R in the reported default layout. The incoming magazine keeps its own remaining rounds.
- 03
Refill in cover
Open inventory with Tab. Drag matching loose rounds onto a partial or empty magazine and allow the refill to finish.
If you are still empty
Troubleshooting checklist:
| Symptom | Check next |
|---|---|
| Reload gives another empty magazine | Inspect the spare’s round count. Refill it before swapping again. |
| Loose rounds do not refill the magazine | Compare the calibre and compatibility labels; then check the current Controls menu. |
| Cannot add a spare | Check storage space and equipped backpack. |
Make the next attempt useful
Editorial troubleshooting: change one thing at a time. Note the current build, weapon, ammunition label and before/after round counts. A short capture showing the input and result is more useful than a report that reload “does not work”. Avoid trying to diagnose inventory behavior while exposed to combat.
What remains untested
We have not recorded this procedure in the released build. Repacking duration, interruption behavior and default bindings still need a dated capture. The linked screenshot guide is a beta reference, and a different current interface should take precedence.
Where the rounds come from in the first place
This page starts once you already own ammunition. Buying it is a separate problem with a separate vendor, and the commonest failure there is buying the wrong thing entirely: Ammo Supplies are a building resource that reloads FOB emplacements and will not put a round in your rifle. That distinction, the infantry-vendor purchase order, and how a FOB itself gets restocked are on their own page.
Common questions
What key reloads in WARDOGS?
The cited beta walkthrough uses R for magazine swaps and Tab for inventory. Check your current bindings.
Does this site verify the launch-build reload?
No. This is an attributed beta procedure awaiting a recorded current-build check.
Sources & verification
Procedure attributed to Clutchbase’s 22 August beta walkthrough, re-read 10 September. Current-build verification is pending; use your Controls menu if bindings differ.
| Source | Type | Read |
|---|---|---|
| Clutchbase · How to Reload in WARDOGS, 22 August 2026Community beta walkthrough with inventory screenshots. It supports a reported procedure, not a claim that this site tested the launch build. Bindings can be changed by the player. | Unverified | 2026-10-10 |


