Take four towers, watch the code change
The reported model, made pressable. Take all four towers to assemble a code, then press “New match” — the digits come back different, which is the answer to the question that brought most people here.
Practice simulator · four invented digits · no game connection
Code assembled so far
————
Take 4 more to see the whole thing. A digit is reported to come from holding the tower, not from a list.
These practice digits are generated locally. New match resets the demonstration. Read your real terminal for its code length and digits; this simulator does not supply a usable in-game code.
BULKHEAD and Team17 reported 4.6M tower captures
The publisher release reports 4.6M tower caps between 17:00 on 10 September and 05:00 on 14 September without stating the timezone; the official graphic rounds the figure to 5M. That confirms tower captures occurred at scale, but does not publish the number of towers, capture conditions, code length or what one capture does. Those procedural claims remain separately labelled community reports.
Reported tower workflow
The linked community guide describes this sequence from the August beta:
- 01
Find the tower console
The report places it on the second floor. Inspect the current terminal and its capture prompt.
- 02
Capture and record the digit
Record the digit the interface reveals and any position it assigns. Coordinate the information with your team.
- 03
Assemble the match’s code
Use information from your current match. An old screenshot or this site’s practice code is not a live answer.
- 04
Enter it and check the result
The report says the completed code at a tower console pulls the Hot Zone toward that tower. Verify the objective marker in your build.
If it does not work
Editorial troubleshooting checklist:
| Problem | Check next |
|---|---|
| Incomplete code | Recheck the terminal and team information; do not assume an unknown digit is zero. |
| Rejected code | Check digit positions, transcription and whether the notes belong to this match. |
| Terminal does not respond | Record the prompt and current ownership/contest state. The cause is not established by this site. |
| Code accepted, objective unchanged | Record the time and objective marker. Do not invent a cooldown or duration from one attempt. |
Drills are a separate reported route
The same beta account describes building a drill at a FOB and supplying fuel to influence the Hot Zone. Build cost, fuel consumption and current conditions are not verified here. Check your build menu before committing squad resources.
Use the simulator as practice
The widget demonstrates collecting and entering four invented digits. Its four-digit format is a teaching assumption, not a verified current code length. New match resets the practice state; no result is connected to a game server.
Help verify a real attempt
Useful evidence shows the build number, terminal prompt, digit positions, ownership state, entered code and objective movement with timestamps. A screenshot of a successful number alone cannot explain why it worked. Current-build confirmation is still pending.
Common questions
What is the tower code?
Use the digits revealed in your current match. There is no universal number supplied by this guide.
Is the simulator code valid in game?
No. It generates practice digits locally and has no connection to your match.
How many digits does the current build use?
Not directly verified by this site. Read the terminal in your match; the simulator demonstrates four digits.
Are tower codes promotional redeem codes?
No. Tower codes concern an in-match objective; promotional codes are a separate topic.
Sources & verification
BULKHEAD and Team17’s launch-weekend release reports 4.6M tower captures; the official graphic rounds this to 5M. Tower-code and drill behavior is still attributed to beta community reports; the aggregate total does not establish code length, capture conditions, duration or current-build procedure.
| Source | Type | Read |
|---|---|---|
| BULKHEAD · 2 Million Copies Sold and Early Access launch-weekend stats, 15 September 2026Published on Steam at 21:44:58 UTC after the same graphic appeared on @WARDOGS at 15:00:01 UTC. The attached official graphic reports rounded aggregate cash, combat, support and objective totals and the earned-XP split across six roles. A separate BULKHEAD and Team17 press release supplies a clock range and more precise values. | Publisher stated | 2026-09-15 |
| BULKHEAD / Team17 · launch-weekend press release, republished by DLH.NET, 15 September 2026The verbatim publisher release says its telemetry covers 17:00 on 10 September through 05:00 on 14 September, without naming a timezone. It gives more precise cash, activity and role-XP figures than the official graphic. It calls the 20.54% role Assault while the graphic calls the rounded 20% role Infantry, so both labels are preserved rather than silently normalised. The release separately attributes the 428,666 all-time concurrency peak to SteamDB. | Publisher stated | 2026-09-16 |
| WARDOGS Database · Towers and Drills: The Hot Zone Code ExplainedCommunity explanation of tower codes and built drills. Treat tower counts, behavior and timing as build-dependent reports; a link provides attribution, not official confirmation. | Unverified | 2026-10-10 |
| BULKHEAD · Steam announcementsUsed for published objective rules. The tower procedure on this page is attributed to a separate beta community report. | Publisher stated | 2026-10-10 |
| BULKHEAD · “WARDOGS — Top Questions”, 18 February 2026The announcement that states the 2×2 km Control Zone sits inside a 256 km² map, and that the first team to 100 points wins. | Publisher stated | 2026-09-11 |



