Season 02 adds three buildables
BULKHEAD names an MG Nest with a manned M2 Browning, a Large Shelter for covering assets or keeping off rain, and a Wooden Step. It publishes no build-supply costs, hammer requirements, durability or placement rules. The new rain preset interacts with damaged and destroyed structures, but the announcement does not define that interaction numerically.
Season 1 building costs
The Forward Operating Base now costs $7,500 at the vendor, up from $2,500. Large Hammer rises to $2,400 at the vendor; its separate Support-track price is $75,000 and its unlock moves to Support 8. The patch also fixes a buildables crash and makes 155mm, 122mm and flare deployables take more loadout space.

Both directions, on the same map
BULKHEAD describes the pair together, and the pairing is the point: you can strategise with teammates to build upon and fortify key locations for a tactical advantage, and you can destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. Cover in this game is not a fixed property of the map. It is something one team adds and another removes.
The forward operating base is named
The studio gives one concrete example of what building is for: fortifying a strategic chokepoint by building your own forward operating base. That is the clearest published statement of the mechanic’s purpose — not decoration, and not a base-building metagame, but holding a piece of ground that matters because of where the Control Zone is.
Building is a paid role
Building appears in BULKHEAD’s own list of combat roles, alongside CQC, sniping and spotting, medic, demolitions, transport, logistics and artillery. Combined with the studio’s statement that every teamplay action rewards cash, that puts a builder in the same earning category as a medic or a driver rather than in a support tier below them.
What destruction looks like in official footage
The published screenshots show it rather than imply it: a multi-storey apartment block mid-collapse with its facade torn open and debris in the air, a house being blown apart beside an armoured car, and structural damage to industrial buildings. This is not scripted set dressing in the frames — it is damage in progress, on buildings players fight inside.
The numbers nobody has
No durability value has been published for any structure. Beyond the published FOB and Large Hammer vendor prices, no complete build-cost table, no build time, no resource system, no limit on how much a team can place, no statement of what can and cannot be destroyed. Whether a fortification survives an artillery strike, and whether a levelled building stays levelled for the match, are both unanswered. We are not going to publish a build order against numbers that do not exist.
How to think about it beforehand
Editorial preparation. Do not let a whole squad’s plan depend on one piece of cover, because in this game cover is a target rather than a constant — the same rocket launcher that opens a building opens yours. Decide what a position is for before you spend time on it: a fortification that does not affect who is standing in the Control Zone is not doing the job the scoreboard is counting.
The FOB every heavy build sits inside
Guides report that only four things — sandbags, barbed wire, hedgehogs and the Recon Tent — can be built without a Forward Operating Base. Everything heavier has to go inside a friendly FOB’s zone and is paid for out of the supplies stored in it. Where to buy one, how to place it and what each structure is reported to cost are on their own page.
Common questions
Can you build in WARDOGS?
Yes. BULKHEAD describes fortifying key locations and building your own forward operating base at a chokepoint.
Is the destruction real or scripted?
Official screenshots show buildings mid-collapse with structural damage, and the developer describes destroying apartment blocks and tearing through towns. This site has not measured its destruction thresholds in the released build.
How much does building cost?
The Season 1 vendor prices are $7,500 for a Forward Operating Base and $2,400 for a Large Hammer. Hammer progression costs are separate. No complete per-structure cost or build-time table is published in the cited notes.
Can a destroyed building be rebuilt?
Unknown. Nothing published addresses whether destruction persists for the match.
Sources & verification
Mechanics are quoted or paraphrased from BULKHEAD. Season 02 names three new buildables and says rain interacts with damaged structures; Season 1 publishes FOB and Large Hammer vendor prices. Build costs, durability values and destruction thresholds remain unverified.
| Source | Type | Read |
|---|---|---|
| BULKHEAD · WARDOGS Season 02 Preview, 9 October 2026Published through Steam at 16:00:14 UTC (Steam News API gid 1846018067933823). The complete announcement names four weapons, a Molotov, four vehicles, three buildables, rain behaviour, an experimental Wager Vendor, headline balance work and Season 02-only Lonestar bonuses. It repeats the 15 October release date, says full balance notes and a maintenance window will follow early the next week, and gives no start time, patch number, item prices, unlocks or numeric combat values beyond a 20% losing-team vendor discount that activates at least 40 points behind second place. | Publisher stated | 2026-10-09 |
| BULKHEAD · Pre-Load Live & Season 1 Changelog, 9 September 2026Published 22:46:09 UTC. Records server-browser, voice, stability, progression and economy changes from beta to Season 1. | Publisher stated | 2026-09-11 |
| Steam · WARDOGS official store listing | Publisher stated | 2026-09-11 |
| Team17 · WARDOGS game overviewSays WARDOGS is out now in Steam Early Access and available on GeForce NOW. This is cloud availability, not a native macOS or Linux build. | Publisher stated | 2026-09-11 |
| Official WARDOGS screenshots on the Steam store pagePublisher-published media. Used for what is legible on screen — the HUD, the CONTROL line naming a faction, two weapon slugs — and for nothing that is not. | Confirmed | 2026-10-10 |



