Season 1: the changes that matter
The beta-to-launch changes: a slower early progression curve, new unlock levels, vendor prices, vehicle handling and stability fixes.
Read BULKHEAD’s original announcement ↗
A longer climb through levels 10–20
The weekend-beta curve has been replaced. BULKHEAD slowed levels 10–20 and flattened the curve from level 35 onward, targeting roughly level 20 for its median player after 20–25 hours. That is a balancing target, not a promised levelling time. Levels below 6 are unchanged; role-track XP also changes from level 6. Future seasons may change both curves and item order.
| Level | Before | Season 1 |
|---|---|---|
| 6 | 8,750 | 9,250 |
| 10 | 25,000 | 35,000 |
| 15 | 54,750 | 110,000 |
| 20 | 111,500 | 250,000 |
| 25 | 192,000 | 325,000 |
| 30 | 293,750 | 400,000 |
| 35 | 416,500 | 500,000 |
| 40 | 551,250 | 650,000 |
| 45 | 689,500 | 800,000 |
| 50 | 838,000 | 1,000,000 |
These are the announcement’s XP band values. Do not read a row as the XP award for completing that level.
| Event | Before | Season 1 |
|---|---|---|
| Player kill using an air vehicle | 300 XP | 250 XP |
| Supply-crate item sold below $75 | 25 XP | 1 XP |
Check which price you are paying
The vendor changes and progression-track prices are listed separately in the announcement. A track price must not be used as the cost to buy a fresh loadout.

| Item | Where | Before | Season 1 |
|---|---|---|---|
| Forward Operating Base | Vendor | $2,500 | $7,500 |
| Large Hammer | Vendor | $1,600 | $2,400 |
| Item | Track | Before | Season 1 |
|---|---|---|---|
| Artillery Tank | Career | $400,000 | $500,000 |
| 6–10x MRAD scope | Recon | $25,000 | $40,000 |
| 6–10x MOA scope | Recon | $30,000 | $45,000 |
| Medium Hammer | Support | $10,000 | $25,000 |
| Large Hammer | Support | $25,000 | $75,000 |
| Small armoured supply crate | Pilot | $5,000 | $10,000 |
| Little Bird with miniguns | Pilot | $25,000 | $50,000 |
| Z20 Lakota | Pilot | $50,000 | $35,000 |
| URAL | Driver | $50,000 | $35,000 |
| Dune Buggy | Driver | $35,000 | $25,000 |
| Kodiak Flatbed | Driver | $15,000 | $35,000 |
| Music Tape H | Driver | $5,000 | $2,500 |
The supply-crate purchase curve was also rescaled from 25–250 to 1–200. The announcement does not publish a complete item-by-item curve.
Plan your cash and kit budget →Artillery at Career 90. Heavy Tank at Driver 35.
Some items change track as well as level. The list below covers the published moves, not every unlock in the game.
| Item | Before | Season 1 |
|---|---|---|
| Sports Parachute | Career 36 | Career 35 |
| Large Backpack | Career 56 | Career 55 |
| 762x54mm AP | Career 83 | Career 82 |
| 556mm AP | Career 85 | Career 83 |
| Deagle | Career 90 | Career 85 |
| Artillery Tank | Career 55 | Career 90 |
| PP-19 50-round drum | Medic 33 | Medic 29 |
| Large Hammer | Support 7 | Support 8 |
| URAL | Driver 4 | Driver 3 |
| Kodiak Assault | Driver 8 | Driver 6 |
| Dune Buggy | Driver 10 | Driver 8 |
| Kodiak Flatbed | Driver 2 | Driver 10 |
| Large Supply Crate | Driver 20 | Driver 16 |
| URAL Covered | Driver 30 | Driver 18 |
| Music Tape H | Pilot 28 | Driver 23 |
| URAL Attack | Driver 40 | Driver 25 |
| Humvee with minigun | Driver 35 | Driver 30 |
| Heavy Tank | Career 35 | Driver 35 |
Vehicles & loadouts

- Z20 Lakota received a balance pass and a correction to sluggish pitch response.
- Helicopter input damping now covers every input device. Turret operators have a maximum rotation speed.
- 155mm, 122mm and flare deployables occupy more loadout space; the note does not give new slot counts.
- A DPI-related tank aiming issue was corrected. Lakota chase-camera rotation rattle was reduced by 6 dB.
Servers, reporting & voice
- Server-browser filters were reworked, community-server image scaling corrected, and the hosting button linked to the hosting page.
- Voice should recover after failed joins, stale channel rejoins and re-login. Push-to-talk targeting was corrected; communication status is now visible, with reliability improvements under load.
- Report tracking now weights repeat and bad-faith reporters less heavily. Cheater bans are announced on servers where match termination is disabled.
- The patch says the kicked-from-server message now appears only for actual bans. It does not diagnose every connection failure.
- An unintended church-roof position was made inaccessible.
Performance & stability
- DLSS Frame Generation can be switched off without restarting. The render-target pool can be configured.
- Less frequent shadow-cache refreshes target hitching when taking control of a character. High benchmark scores now clamp shadow quality to Low instead of disabling shadows.
- Two Frame Generation crash paths were fixed, GPU crash reports gained detail and a legacy graphics dependency was removed.
- Further crash fixes cover network work scheduled outside the game thread, closing chat-entry tooltips, buildables, and firing a weapon after its owner leaves.
- Dropped items no longer influence navigation. Startup failures have clearer messages and recovery handling.
Keep the patch date attached
These changes were published at 22:46 UTC on 9 September (06:46 SGT on 10 September), before the Early Access release. They supersede matching beta figures. Other database values retain their original beta labels because this announcement does not replace the whole inventory.
Next: Launch Stability Hotfix #1 →