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WARDOGSSOURCED GAME GUIDESON STEAM
UPDATES / PATCH NOTES
PUBLISHER STATED ·

Season 1: the changes that matter

The beta-to-launch changes: a slower early progression curve, new unlock levels, vendor prices, vehicle handling and stability fixes.

Read BULKHEAD’s original announcement ↗
Official Season 01 Changelog banner above a battlefield at sunset
Official Season 1 Changelog artwork. All deltas below come from the linked announcement. BULKHEAD / Team17 ↗
01 / PROGRESSION

A longer climb through levels 10–20

The weekend-beta curve has been replaced. BULKHEAD slowed levels 10–20 and flattened the curve from level 35 onward, targeting roughly level 20 for its median player after 20–25 hours. That is a balancing target, not a promised levelling time. Levels below 6 are unchanged; role-track XP also changes from level 6. Future seasons may change both curves and item order.

Published XP bands — before and Season 1
LevelBeforeSeason 1
68,7509,250
1025,00035,000
1554,750110,000
20111,500250,000
25192,000325,000
30293,750400,000
35416,500500,000
40551,250650,000
45689,500800,000
50838,0001,000,000

These are the announcement’s XP band values. Do not read a row as the XP award for completing that level.

XP event rewards
EventBeforeSeason 1
Player kill using an air vehicle300 XP250 XP
Supply-crate item sold below $7525 XP1 XP
How tracks, unlocks and purchases differ →
02 / ECONOMY

Check which price you are paying

The vendor changes and progression-track prices are listed separately in the announcement. A track price must not be used as the cost to buy a fresh loadout.

Two camouflaged soldiers on a grassy ridge with a helicopter overhead
Official website artwork: a recon team and helicopter. Illustration, not a vendor-screen capture. BULKHEAD / Team17 ↗
Vendor prices
ItemWhereBeforeSeason 1
Forward Operating BaseVendor$2,500$7,500
Large HammerVendor$1,600$2,400
Progression-track prices — separate from vendor purchases
ItemTrackBeforeSeason 1
Artillery TankCareer$400,000$500,000
6–10x MRAD scopeRecon$25,000$40,000
6–10x MOA scopeRecon$30,000$45,000
Medium HammerSupport$10,000$25,000
Large HammerSupport$25,000$75,000
Small armoured supply cratePilot$5,000$10,000
Little Bird with minigunsPilot$25,000$50,000
Z20 LakotaPilot$50,000$35,000
URALDriver$50,000$35,000
Dune BuggyDriver$35,000$25,000
Kodiak FlatbedDriver$15,000$35,000
Music Tape HDriver$5,000$2,500

The supply-crate purchase curve was also rescaled from 25–250 to 1–200. The announcement does not publish a complete item-by-item curve.

Plan your cash and kit budget →
03 / UNLOCK REQUIREMENTS

Artillery at Career 90. Heavy Tank at Driver 35.

Some items change track as well as level. The list below covers the published moves, not every unlock in the game.

Season 1 unlock moves
ItemBeforeSeason 1
Sports ParachuteCareer 36Career 35
Large BackpackCareer 56Career 55
762x54mm APCareer 83Career 82
556mm APCareer 85Career 83
DeagleCareer 90Career 85
Artillery TankCareer 55Career 90
PP-19 50-round drumMedic 33Medic 29
Large HammerSupport 7Support 8
URALDriver 4Driver 3
Kodiak AssaultDriver 8Driver 6
Dune BuggyDriver 10Driver 8
Kodiak FlatbedDriver 2Driver 10
Large Supply CrateDriver 20Driver 16
URAL CoveredDriver 30Driver 18
Music Tape HPilot 28Driver 23
URAL AttackDriver 40Driver 25
Humvee with minigunDriver 35Driver 30
Heavy TankCareer 35Driver 35
04 / FIXES & BALANCE

Vehicles & loadouts

Smoke and damaged buildings beside railway containers in official WARDOGS artwork
Official website artwork showing destruction beside the railway. The patch text supplies the changes below. BULKHEAD / Team17 ↗
  • Z20 Lakota received a balance pass and a correction to sluggish pitch response.
  • Helicopter input damping now covers every input device. Turret operators have a maximum rotation speed.
  • 155mm, 122mm and flare deployables occupy more loadout space; the note does not give new slot counts.
  • A DPI-related tank aiming issue was corrected. Lakota chase-camera rotation rattle was reduced by 6 dB.
05 / FIXES & BALANCE

Servers, reporting & voice

  • Server-browser filters were reworked, community-server image scaling corrected, and the hosting button linked to the hosting page.
  • Voice should recover after failed joins, stale channel rejoins and re-login. Push-to-talk targeting was corrected; communication status is now visible, with reliability improvements under load.
  • Report tracking now weights repeat and bad-faith reporters less heavily. Cheater bans are announced on servers where match termination is disabled.
  • The patch says the kicked-from-server message now appears only for actual bans. It does not diagnose every connection failure.
  • An unintended church-roof position was made inaccessible.
06 / FIXES & BALANCE

Performance & stability

  • DLSS Frame Generation can be switched off without restarting. The render-target pool can be configured.
  • Less frequent shadow-cache refreshes target hitching when taking control of a character. High benchmark scores now clamp shadow quality to Low instead of disabling shadows.
  • Two Frame Generation crash paths were fixed, GPU crash reports gained detail and a legacy graphics dependency was removed.
  • Further crash fixes cover network work scheduled outside the game thread, closing chat-entry tooltips, buildables, and firing a weapon after its owner leaves.
  • Dropped items no longer influence navigation. Startup failures have clearer messages and recovery handling.

Keep the patch date attached

These changes were published at 22:46 UTC on 9 September (06:46 SGT on 10 September), before the Early Access release. They supersede matching beta figures. Other database values retain their original beta labels because this announcement does not replace the whole inventory.

Next: Launch Stability Hotfix #1 →

Source: Pre-Load Live & Season 1 Changelog ↗

All WARDOGS patch notes, newest first →