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Season 2 patch notes: everything that changes on 15 October

Season 02 is live. Maintenance began at 08:00 UTC, overran the scheduled 09:30 finish, and received an official back-online notice at 10:00 UTC. Rain is rolling out as a random map-change preset across regions; the patch also adds four guns, T-72B3, Gepard, Molotov, damage cuts, faster XP and new prices.

Read BULKHEAD’s original announcement ↗
Official WARDOGS Season 02 key art: a soldier aiming a rifle in heavy rain beneath the WARDOGS logo and a Season 02 badge, with a helicopter and fires behind
Official Season 02 key art from the patch-notes announcement. Every change below comes from the announcement’s text. BULKHEAD / Team17 ↗
01 / MAINTENANCE

Season 02 went live at 10:00 UTC after an extended window

Maintenance began at 08:00:02 UTC on 15 October. At 09:39:08 UTC, BULKHEAD said the window was being extended and existing servers would restart across regions, without a revised ETA or cause. At 10:00:10 UTC, WARDOGS Updates said Season 02 was live and services were back online; @WARDOGS repeated the recovery at 10:01:51 UTC. Those posts record a recovery moment, not continuous health. The notes give no patch number.

The Season 02 maintenance window in local time
Where you areMaintenance · 15 Oct 2026
US Pacific (PDT)01:00 – 02:30
Mexico City02:00 – 03:30
US Central (CDT)03:00 – 04:30
US Eastern (EDT)04:00 – 05:30
Brazil (Brasília)05:00 – 06:30
UTC08:00 – 09:30
UK, Portugal09:00 – 10:30
Central Europe (CEST)10:00 – 11:30
Eastern Europe, Türkiye, Moscow11:00 – 12:30
Thailand, Vietnam, Indonesia15:00 – 16:30
China, Taiwan16:00 – 17:30
Korea, Japan17:00 – 18:30
Sydney, Melbourne (AEDT)19:00 – 20:30
New Zealand (NZDT)21:00 – 22:30
Read the official maintenance-start notice ↗Read the official extension notice ↗Read the official Season 02 recovery notice ↗What the season change resets, and what carries over →How to tell maintenance from an outage →
02 / NEW CONTENT

Four guns, four vehicles, a Molotov and rain

New weapons
WeaponCalibreClassVendor priceTrack unlock
TCX-SPR7.62x39mmAssault rifle$3,200Assault · Level 20 · $100,000
PP-19 Bizon9x19mmSMG$1,000Medic · Unlocked by default
Evo-3 Ultra.308 WinLMG$7,250Support · Level 30 · $200,000
M14.308 WinMarksman rifle$7,400Recon · Level 25 · $100,000
New vehicles — all on the Driver track
VehicleWhat it isVendor priceDriver unlock
Wolf-110Fast, light wheeled transport$2,200Level 8 · $50,000
Wolf-110 [M2 Browning]The Wolf-110 with a ring-mounted M2 Browning$7,800Level 16 · $125,000
T-72B3Main battle tank — slower than the L2A6, cheaper and slightly more fuel-efficient$16,000Level 20 · $250,000
Flakpanzer GepardAnti-air vehicle$14,000Level 25 · $300,000
New buildables
BuildableWhat it isBuilt withBuild supply cost
MG NestA manned M2 Browning emplacementLarge hammer650
Large ShelterA large metal shelter for covering key assets or keeping rain offMedium hammer and above250
Wooden StepA wooden stepSmall hammer and abovenot stated
  • Molotov Cocktail ($340, Assault level 13): splashes fire on impact, deals impact damage and burn damage to anyone standing in the flames, burns destructible foliage, and is weakened by rain. Thrown overarm or underarm.
  • Infrared Range Finder: back, and now runs on batteries — around 80 seconds of active use per battery, draining faster if toggled on and off quickly. Vendor price $1,200 → $3,200.
  • Rain is a new weather preset: wet surfaces and vehicles, rain that sounds different under cover, indoors or in a vehicle, rain through destroyed roofs, reduced spotting range, and thunder every player hears at the same moment — loud enough to mask footsteps. WARDOGS Updates says it is selected at random on map change and should appear across all regions within 24 hours of 10:22 UTC on 15 October; that does not guarantee it in any particular match.
Official Season 02 screenshot: a first-person view of a tan rifle at the firing-range vendor while rain falls on a wet gravel yard
Official Season 02 screenshot from the patch notes: the firing-range vendor in the new rain preset. BULKHEAD / Team17 ↗
Read the official rain rollout notice ↗Every weapon, its vendor price and its grade →Every vehicle in the database →TCX Spear (TCX-SPR) assault rifle →M14 marksman rifle →PP-19 Bizon SMG →Evo-3 Ultra LMG →T-72 main battle tank →Flakpanzer Gepard anti-air →Wolf-110 transport →Wolf-110 (Assault) with M2 →
03 / TEAMS, SQUADS & SERVERS

Team-switch limits, a team-kill vote and ping kicks

  • Team switching: once a team leads by more than 10 points, you cannot switch again for 15 minutes, and a switcher or late joiner has an obscured map and no spawn-vehicle access until first reaching the control zone.
  • Team kills: the victim chooses Forgive or Punish; Punish results accumulate into kicks and escalating bans. Respawning and leaving the safe zone without voting forgives.
  • Squad Intent: squad leaders pick a team-visible intent from a fixed list; invites and timed prompts now queue.
  • Rebuy Last Loadout fills the vendor with your last loadout to edit before buying.
  • Seeding: players who fill empty servers earn rewards and a vendor discount once the match begins; pre-match targets, a football and a hidden radio in each spawn.
  • Region-based ping limits on official servers, starting lenient: sustained high ping gets you kicked until the next map; the browser gains max-ping tags and filters; community admins set their own limits.
  • Bakurani: all three team spawns moved and rebuilt with purpose-built routes to the zone.
  • Losing-team discount: 20% off the vendor for any team at least 40 points behind second place.

Faction balance experiment

The 14 October notes called this a social experiment: Lonestar received a cash and XP win bonus and multipliers on teamplay actions. At 20:58 UTC on 15 October, BULKHEAD said it was removing those modifiers after the test pulled progression-focused players onto blue. Its video disclosed the removed values as 5% cash and 2.5% XP. The separate 20% trailing-team vendor discount remains in the notes and was not named for removal.

Read the same-day backend correction →The three factions →Community servers and the browser →
04 / COMBAT BALANCE

High-calibre rounds lose 16–25% base damage

BULKHEAD says .308 and 7.62x54mmR were doing close to sniper damage in faster-firing assault rifles, DMRs and LMGs. The cut applies to every weapon using these rounds, vehicle weapons included. Sniper rifles get more hit-location damage to compensate; the FAL keeps the highest per-shot damage among assault rifles.

Calibre base damage
CalibreChange
.308 Winchester−25%
7.62x54mmR−20%
7.62x39mm−19%
.50 Cal−16%

Armour and helmets

  • Level 3 armour and helmets: damage reduction 55% → 50%.
  • Level 4 armour and helmets: damage reduction 65% → 60%. The Level 4 helmet now muffles audio and proximity chat, restricts the field of view and fogs while sprinting.
  • Suppression resistance: Level 3 helmets reduce suppression by 68%, Level 4 helmets by 80%.
  • Scout Rifle headshots now kill a target with no helmet in one shot; a Level 1 helmet takes two.
  • 12-gauge slugs and the Compound Bow now lose damage against armour by tier, instead of one flat reduction.

Weapons

  • Assault-rifle body shots do slightly less damage, and torso damage is more even; LMG body damage now matches assault rifles.
  • DMRs: hit-location damage adjusted to sit between assault rifles and snipers, plus a new recoil pass.
  • Sniper rifles get more hit-location damage to offset the calibre cut.
  • MP5: a more horizontal recoil pattern. Super-45: damage falls off harder beyond 50 m.
  • MGL-40: muzzle velocity −25%, stronger fall-off at the 40 mm outer radius, more sway and inaccuracy, slower ADS, and a reload penalty on the Little Bird bench.
  • Mosin: new PU 91/30 (3.5x) scope, and no other optics.
  • Compound Bow: flatter arrow drop, slightly better against low-tier armour.
  • Parachutes open more slowly, not at all below about 10 m, and opening below roughly 50 m at speed means fall damage.
  • Medical Bag durability 100 → 150.
  • Heavy and Artillery top turrets now use assault-rifle hit-location values against infantry; the calibre cuts also apply to vehicle miniguns.

Suppression is rebuilt around shared fall-off curves: near misses from small and medium calibres suppress much harder, fire rate is taken into account, and screen shake is reduced.

How the site compares guns without invented stats →
05 / BUILDING

Structures cost more supply and build more slowly

Build supply costs
BuildableSeason 1Season 02
Wood Base—15
Bremmer wall1532
Door2280
Gate85200
Large Shelternew250
Air raid shelter, bunker, crow’s nest100200
L81 Mortar150600
Stingray150650
MG Nestnew650
Talon 9K-SAM1,000650
Vanguard CIWS1,5001,200
Hot Zone Magnet2,2502,750
  • Drill Rig: minimum fuel to start 1,500 → 2,000; duration per fuel 0.05 → 0.03 (max uptime 375 s → 300 s); max fuel 7,500 → 10,000; a much longer post-spawn cooldown.
  • Talon: reload 2 s → 5 s; restock from munitions 50 → 200.
  • Mortar: restock from munitions 75 → 150, and a new firing animation that drops the shell in as it fires, slowing the rate of fire.
  • Medium hammer contributes less per swing; critical spots give a smaller bonus; the large hammer is unchanged.
  • Barbed wire and sandbags can sit on Bremmer walls; barbed-wire kills no longer pay cash or XP.
  • Doors and gates can no longer be breached with a hammer; the Halligan bar breaches both.
  • Unfinished buildables collapse when they lose support; tank traps only place on defined surfaces.
  • CIWS cannon now shreds light cover and struggles against heavy fortifications.
FOBs, supply and what a base costs →The mortar calculator →
06 / PROGRESSION

Level 20 in less than half the Season 1 playtime

Role-track XP requirements fall at every published level, most between 15 and 25. These are the totals the Season 02 notes print; their Season 1 figures for levels 25 and up are higher than the ones the Season 1 changelog published (365,000 against 325,000 at level 25), and this page quotes each announcement as written.

Total role-track XP required
LevelSeason 1Season 02
1035,00025,000
15110,00054,750
20250,000111,500
25365,000206,600
30500,000318,200
35750,000525,000
40975,000712,500
451,225,000920,850
501,500,0001,150,000
  • WARDOG: Three supply pallets that used to be free now unlock on this track, and the Judge and GGX 17 swap places.
  • Assault: Now the base-attacking role: C4 and the new Molotov move here, the AK74 is free and the TCX-SPR takes the M4’s level-20 slot.
  • Medic: The Medical Bag arrives at level 14 instead of 24, the PP-19 Bizon is free and the MP5 drops to level 4 — the biggest reshuffle of any track.
  • Recon: Recon gets the M14 and its attachments, the BMR-308 drops to level 20 and most scopes swap levels.
  • Support: Support gets the Evo-3 Ultra; the PKM moves down to level 15 and the M249 up to 20.
  • Pilot: The minigun Little Bird unlocked too early for its strength, so it now comes later and costs more.
  • Driver: Armed vehicles before the L2A6: the armed Wolf-110 at 16, T-72B3 at 20, Gepard at 25, and the SPH-2 down from WARDOG 90 to Driver 31.
How role tracks, unlocks and purchases fit together →
07 / CASH & XP REWARDS

Logistics streaks, assault bonuses and repriced kills

  • Assault-archetype kill bonus $1,500 → $2,000.
  • FOB hacking also pays teammates in the radius $1,000 / 250 XP; the hacker keeps $2,500 / 250 XP. Destroying a FOB pays up to +$7,500 / +250 XP depending on supplies held (max at 25,000).
  • New rewards: door breached with the Halligan bar $100 once per door (bar uses 5 → 7); friendly FOB door closed $75.
  • Capturing a hostile drill tower $750 → $1,500, XP 250 → 300.
  • Role XP moves: destroying buildables, IED and C4 pay Assault XP; artillery pays Driver XP; repairs pay Driver or Pilot XP by vehicle.
  • Logistics base rewards fall (player delivered $150 → $100; pallet deployed $2,500 → $1,250; small crate $500 → $250, large $1,000 → $500), offset by new delivery streaks: +$100 / 50 XP per crate, +$250 / 100 XP per pallet, +$25 / 5 XP per player and +$50 / 25 XP per return trip, each capped. BULKHEAD corrected the first two figures after publication: the original post used base-design values without the Control Zone multiplier; these are the actual Control Zone returns.
  • Destroyed buildables now pay their build supply cost in cash with XP at about 25% of that; destroyed crates and pallets are repriced.
  • Spotting pays about 30% less than Season 1, scales with the target’s value, and pays 25% (was 50%) when an enemy faction destroys it.
  • Exploit fixes: supply-crate sales have diminishing returns per buyer, selling to an enemy pays nothing, and FOB Supplied Assist is split between assisting players.
Cash for destroying a vehicle — armed variants pay far more
VehicleSeason 1Season 02
Kodiak$1,250$500 default · $600 pickup · $3,400 [M249]
Wolf-110new$450 · $3,900 [M2 Browning]
Humvee$1,500$600 default · $4,250 [M249] · $5,000 [Minigun]
Ural$2,500$1,000 default · $3,600 Defender · $4,750 Defender [M249]
Bobcat$250$100
Dune Buggy$750$300
MH-6 / Little Bird$3,125$1,250 MH-6 · $6,000 AH-6M [Miniguns] · $9,400 AH-6R [Rockets]
Z20 Lakota$3,700$1,500 · $7,500 [Miniguns]
Havoc$18,000$14,000
L2A6$14,000$11,000
SPH-2$14,000$8,000
Flakpanzer Gepardnew$7,000
T-72B3new$8,000
The publisher-named ways to earn cash →
08 / VENDOR PRICES

Every new price, increase and cut

These are per-purchase vendor prices. Track unlock costs are separate and sit in the progression section.

New: weapons
ItemVendor price
PP-19 Bizon$1,000
TCX-SPR$3,200
Evo-3 Ultra$7,250
M14$7,400
New: attachments
ItemVendor price
Compact P-1 Red Dot$480
PU 91/30 Scope (Mosin)$780
Cross Rifle Muzzle Brake (TCX-SPR)$780
Leatherwood ART II (M14)$950
.30 Cal SS Phosphate Muzzle Brake (M14)$950
.30 Cal Steel Black Flash Hider (M14)$730
Clutch Lok Muzzle Brake (TCX-SPR)$1,100
SRD762TI-QD Suppressor (TCX-SPR)$1,350
SL7i-BL Suppressor (Evo-3 Ultra)$1,400
Evolys Bipod (Evo-3 Ultra)$1,450
M14 Bipod$1,480
New: magazines
ItemVendor price
TCX-SPR 28-round$50
M14 10-round$60
Evolys 50-round box$110
M14 20-round$110
M14 30-round$180
PP-19 Bizon 53-round$200
New: gear
ItemVendor price
Molotov Cocktail$340
Music tape “Dyshat’ – Baryber”$100
Music tape “Blue (Da Ba Dee)” (Lonestar only)$100
New: vehicles
ItemVendor price
Wolf-110$2,200
Wolf-110 [M2 Browning]$7,800
Flakpanzer Gepard$14,000
T-72B3$16,000
Price increases
ItemSeason 1Season 02
T-21$600$1,200
AMP-9$900$1,375
MP5$1,500$1,800
Super-45$2,600$5,600
Scout Rifle TD$1,100$1,200
Compound Bow$800$1,350
GGX 18$800$1,000
BMR-308$6,000$6,250
MGL-40$6,000$7,500
AMR 50$8,800$14,800
Level 3 Armor$2,000$2,500
Level 3 Helmet$1,500$2,000
Level 4 Armor$4,000$5,000
Level 4 Helmet$3,000$4,500
Binoculars$75$180
Monocular$150$350
Range Finder$400$1,450
Infrared Range Finder$1,200$3,200
Basic Parachute$100$500
Remote Detonator$550$650
Wrench$150$180
SKS Bipod$800$810
Kodiak [M249]$3,750$6,750
Humvee [M249]$3,750$8,500
Humvee [Minigun]$4,500$10,000
Ural Defender$6,000$7,200
Ural Defender [M249]$6,750$9,500
L2A6$14,000$22,000
Little Bird AH-6M [Miniguns]$7,000$12,000
Little Bird AH-6R [Rockets]$12,500$18,800
Z20 Lakota [Miniguns]$8,000$15,000
Havoc$18,000$28,000
Price decreases
ItemSeason 1Season 02
AK74$1,600$800
Deagle$900$750
Galil$2,200$2,000
RPG-7$2,000$1,800
MAAWS$2,600$2,400
PKM$4,500$4,100
FAL$6,500$6,000
Ruck Backpack$2,400$1,600
Gunner Backpack + Sling$3,500$2,400
Arsenal Backpack + 2 Slings$5,000$4,000
Halligan Bar$1,100$885
Medical Bag$2,000$1,800
Field Resuscitator$500$425
Sport Parachute$1,000$700
Birdcage Flash Hider$900$600
BMR-308 Flash Hider$1,280$930
Shift Foregrip$1,150$840
GOL Multi-Caliber Suppressor$1,800$1,450
Full Choke$1,400$1,150
RC-556 Suppressor$1,550$1,310
AMR 50 Cal Muzzle Brake$1,600$1,380
12 Gauge Suppressor$1,225$1,170

BULKHEAD says most muzzles, grips and foregrips dropped by up to a third and lists only the biggest cuts, which are the last eight rows above.

Gold Market and the Wager Vendor

Season 02 Gold Market camos
Camo familyApplies to
Black & GoldLittle Bird — Season 2 exclusive
Chocolate ChipEvo-3 Ultra, M14, TCX-SPR
Two-Tone DesertGalil, Mosin, Havoc
Digital WoodM500

The Black & Gold AK camo leaves the Gold Market. The Wager Vendor — bet your own cash on your own performance, with a live tracker above the minimap — is not available at launch; BULKHEAD says it opens later in Season 02 and is meant to come and go.

Plan a kit budget →What the Wager Vendor publishes — and what it does not →
09 / VEHICLES

Private inventories, heavier tanks and a Humvee rework

  • Purchased-vehicle inventories are private to the driver and their squad by default; free team-spawn vehicles stay open to everyone.
  • Tracked vehicles feel heavier in the air and on landing; the Humvee is reworked to climb better and build speed more slowly; Dune Buggy brakes are weaker.
  • Explosives and placeables can no longer be used from enclosed seats.
  • Helicopter cockpit glass now takes damage from outgoing fire too; the CIWS takes 2.25× longer to kill the Spawn Vehicle.
  • Fixes for Humvee gunner facing, gunner fire desync, tanks launching off their own turret, vehicles sinking when ramming, late-joiners missing smoke and flares, and exit placement.
Vehicles and logistics →
10 / CONTROLLER & MISC

An aim-assist slider and new binds

  • An Aim Assist strength slider in Settings > Controller > Advanced (default 1; 0 turns it off); aim assist now works on firing-range dummies.
  • BULKHEAD also lists general aim-assist improvements, without publishing numeric tuning values.
  • Retuned sensitivity and aim acceleration; faster list scrolling and shorter hold times for Purchase Loadout and Apply Changes.
  • Rebinds include Open Inventory to Menu, Toggle Weight to View, Remove From Loadout to Y (hold), Bribe to X, Drop to Y (hold), and LB/RB / LT/RT for primary and secondary tabs.
  • Fixes: grenades can be cooked with X; releasing LT cancels a bandage self-heal.
  • 30 mm cannon ammo takes a 2×2 inventory slot and caps at 50 per backpack stack; vehicle storage stays at 200.
  • Assistance-request ping timer 20 s → 60 s.
  • Steam Trading Cards and Point Shop items are to be added within Season 2, pending Valve’s approval.
Keybinds →

Keep the patch date attached

BULKHEAD published these notes at 14:59 UTC on 14 October 2026. The build went live after extended maintenance at 10:00 UTC on 15 October; anything not named here keeps its earlier value and grade on this site.

Everything confirmed about Season 02, including what is still unannounced →

Source: WARDOGS | Season 02 Patch Notes ↗

All WARDOGS patch notes, newest first →