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WARDOGS Bakurani map

Bakurani is the steep one: a river valley with 1,082 m of relief across an 11 × 11 km play area, the most of any WARDOGS map. Its five towers sit within about 700 m of each other in the middle of the valley, and in the Season 1 layout each of the three team spawns was close to 4 km from them — BULKHEAD says all of Bakurani’s spawns move with Season 02 on 15 October. The name and every position below come from game-file datamines and a community calculator that agree with each other — not from BULKHEAD, which has not printed this map’s name.

Grades are per value: Publisher stated means BULKHEAD published it, Unverified means independent community sources agree and BULKHEAD has not.

Bakurani: towers and team spawns

Contours every 20 m across the play area, with the three team spawns as lettered squares and the 5 towers as dots; the close-up numbers them. The grid is kilometres east and north of the map’s south-west corner. Positions are a community calculator’s, checked against two game-file datamines and good to about 0.1 km — graded unverified. Zoom with the buttons, a pinch, or the scroll wheel once you have clicked the map; turn on Measure and tap points to get the distance along them. The cursor reads out X and Y in the same units as right-click → Mark Coordinates in the game.

Measure is off. Turn it on, then tap points on the map.

Whole play area · 1082 m relief · 2 km grid · Season 1 spawn positions· zoom up to 12× · measure in metresPins, share links and the other two maps: open it on the interactive map.
Close-up of the Bakurani tower cluster, about 1.3 km across, with towers numbered 1, 2, 3, 4, 5.
Tower close-up · 1.3 km square · 200 m grid

Rendered by scripts/build-terrain-contours.mjs from apollyon-sys/wardogs-calculator at d0a5bfb. Re-running the script reproduces these files.

Bakurani at a glance

Name
Bakurani

Two independent datamines and the calculator agree. BULKHEAD has not printed it.

Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge, GitHub

World name in the game files
Kavkazi

Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge

Play area
11.0 × 11.0 km

The rectangle the calculator treats as playable, inside BULKHEAD’s 256 km² map square.

Unverified · read 2026-10-06 · source: GitHub

Relief across the play area
1,082 m

Unverified · read 2026-10-06 · source: GitHub

Towers
5 (Tower 1–5)

Counted as tower actors in both datamines. Tower 7, “Sunflowers Tower” and four “Abandoned” towers exist only as region names, with no capturable tower behind them.

Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge, GitHub

Team spawns
3, one per faction

Each with a spawn board, an equipment vendor and a garage (vehicle) vendor. Positions are the Season 1 layout: BULKHEAD says all faction spawns on Bakurani move with Season 02 on 15 October 2026.

Unverified · read 2026-10-06 · source: wardogs.tools · agrees: GitHub

Where the towers and team spawns are

In the Season 1 layout, every team spawn on Bakurani was 3.8–4.0 km in a straight line from the middle of the tower cluster — a spread of under half a kilometre between the nearest and the furthest. That is distance on the map, not travel time: roads, ridges and what your team can afford to drive decide the second, not the first. Those spawns move with Season 02, so the spawn rows below are the old positions.

Kilometres east and north of the map’s south-west corner, rounded to 0.1 km. Unverified
MarkerEastNorthTo towers
Tower 18.07.0—
Tower 27.77.0—
Tower 37.77.3—
Tower 48.47.3—
Tower 58.26.8—
Lonestar spawn8.63.43.8 km
Manticore spawn4.17.74.0 km
Valkyra spawn11.87.03.8 km

Each team spawn holds a spawn board and the vendors you buy from before you leave: an equipment vendor and a garage for vehicles. Towers are where beta players report collecting the code that can pull the Hot Zone; how towers and the code work covers that workflow and how far it is verified.

What the ground is like

Unverified

Every independent description agrees on the shape: a river valley with a town and a factory on the valley floor, and forested ridges climbing steeply either side. The contours bear that out — 1,082 m between the lowest and highest ground in the play area, nearly three times Ozeti’s.

The towers are on the valley floor, not on the ridges. On the close-up they sit between 6.8 and 7.3 km north of the map’s south-west corner, inside a strip less than a kilometre long.

The other WARDOGS maps

BULKHEAD said WARDOGS would launch with three maps, each with three variations, and a new map after launch. Bakurani is one of the three the game files hold; the others are below, and the map overview covers the 256 km² map square and the 2 × 2 km Control Zone they share.

What this page does not publish, and why
Where the Control Zone can land
BULKHEAD’s whole description is “randomised”. Both datamines list a handful of named Control Zone presets per map, but they disagree on how many are live, and the zone they describe is a circle about 1 km across — not the 2 × 2 km BULKHEAD publishes. Until those reconcile, no preset is printed here.
Named locations
The game files carry 50–60 region names per map, and some fan maps print them. Many read as level-design labels (“Farm 7”, “Forest 12”, “Misc Stadium Parking”) rather than names a player sees, and no official source uses any of them. They are not published as place names.
The in-game grid’s labels
Sources agree the map is divided into 1 km squares, 16 a side, but disagree on how they are labelled — letters A–P on one fan map, numbers on another and in a player’s Steam guide. The grids on this page are kilometres from the map’s south-west corner, which is the frame the positions are measured in, not a claim about the game’s own labels.
Which spawn your team gets
Each faction has one team spawn per map in the data. Whether VALKYRA, MANTICORE and LONESTAR always start at the same one, or rotate between matches, is not stated anywhere we could find.
What a map “variation” is
BULKHEAD said each map launches with three variations and has not said what one is. It has separately said community-server admins can pick “lighting variants”, and that Season 02 adds rain as a weather state per map; neither statement says those are the variations.

Where these values came from

  • wardogs.tools · interactive maps built from the game files (game version 499480, Release), read 6 October 2026 — A datamine, not a publisher statement. Each map page embeds the records it was drawn from: the internal world name (Kavkazi for Bakurani, Europe for Ozeti, NorthAmerica for Zestafona), tower actors (5, 4 and 3), and one spawn, deployment board, equipment vendor, vehicle vendor and safe-zone volume per faction. Used here as an independent check on the calculator, never as the only source for a published value.
  • MetaForge · WARDOGS map data for Kavkazi and Europe, archived 4 October 2026 — A second game-file datamine, read from the Wayback Machine because the live site served a browser challenge. Its map API uses the same internal ids (kavkazi, europe) as wardogs.tools and lists 5 tower structures on Bakurani and 4 on Ozeti; its Zestafona data was not captured. Independent of wardogs.tools in pipeline, which is why the two agreeing is worth more than either alone.
  • GitHub · apollyon-sys/wardogs-calculator, maps/*.json and data/terrain/*/contours.json at commit d0a5bfb (5 October 2026), read 6 October 2026 — A community artillery calculator. Tower and team-spawn positions are its author’s hand-placed markers, refined over a dozen commits since 16 August 2026; play-area bounds and contours come from its terrain extraction. Cross-checked here against two independent game-file datamines: tower positions agree to within about 10 m in shape and 40 m absolutely, spawns to within about 50 m, so this site rounds every position to 0.1 km. One defect was found and avoided: its Ozeti VALKYRA icon carries Bakurani’s coordinates, so spawns are taken from its labelled spawn areas instead.
  • BULKHEAD · “WARDOGS | 10 Reasons NOT to Buy”, 11 August 2026, 02:03–02:19 — Read from YouTube’s English captions: “We are launching with 37 weapons, 21 vehicles, and three maps with each of those maps having three variations within them”, then “after launching to early access next month, we'll be focusing on bug fixes, keeping the devs on hand to react to major feedback points, and a new map.” Spoken, not written; no Steam post repeats the count, and the video does not say what a variation is or when the new map lands.

What a grade means, and how it is checked, is on how we source and grade.