WARDOGS Ozeti map
Ozeti is the flat one: a town with a football stadium and a church on its high ground, in an 8.5 × 7.8 km play area with only 388 m of relief. Its four towers form a diamond about 850 m across in the town, and each team spawn is 3.6–3.9 km from them. The game files call this world Europe. Like Bakurani, its name comes from datamines and community tools that agree with each other, not from BULKHEAD.
Grades are per value: Publisher stated means BULKHEAD published it, Unverified means independent community sources agree and BULKHEAD has not.
Ozeti: towers and team spawns
Contours every 20 m across the play area, with the three team spawns as lettered squares and the 4 towers as dots; the close-up numbers them. The grid is kilometres east and north of the map’s south-west corner. Positions are a community calculator’s, checked against two game-file datamines and good to about 0.1 km — graded unverified. Zoom with the buttons, a pinch, or the scroll wheel once you have clicked the map; turn on Measure and tap points to get the distance along them. The cursor reads out X and Y in the same units as right-click → Mark Coordinates in the game.
Measure is off. Turn it on, then tap points on the map.
Rendered by scripts/build-terrain-contours.mjs from apollyon-sys/wardogs-calculator at d0a5bfb. Re-running the script reproduces these files.
Ozeti at a glance
- Name
- Ozeti
Two independent datamines and the calculator agree. BULKHEAD has not printed it.
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge, GitHub
- World name in the game files
- Europe
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge
- Play area
- 8.5 × 7.8 km
The rectangle the calculator treats as playable, inside BULKHEAD’s 256 km² map square.
Unverified · read 2026-10-06 · source: GitHub
- Relief across the play area
- 388 m
Unverified · read 2026-10-06 · source: GitHub
- Towers
- 4 (Tower 1–4)
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: MetaForge, GitHub
- Team spawns
- 3, one per faction
Each with a spawn board, an equipment vendor and a garage (vehicle) vendor.
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: GitHub
Where the towers and team spawns are
Every team spawn on Ozeti is 3.6–3.9 km in a straight line from the middle of the tower cluster — a spread of under half a kilometre between the nearest and the furthest. That is distance on the map, not travel time: roads, ridges and what your team can afford to drive decide the second, not the first.
| Marker | East | North | To towers |
|---|---|---|---|
| Tower 1 | 9.6 | 6.3 | — |
| Tower 2 | 10.0 | 5.9 | — |
| Tower 3 | 10.4 | 6.4 | — |
| Tower 4 | 10.1 | 6.8 | — |
| Lonestar spawn | 8.4 | 3.2 | 3.6 km |
| Manticore spawn | 7.0 | 8.7 | 3.9 km |
| Valkyra spawn | 13.7 | 6.7 | 3.7 km |
Each team spawn holds a spawn board and the vendors you buy from before you leave: an equipment vendor and a garage for vehicles. Towers are where beta players report collecting the code that can pull the Hot Zone; how towers and the code work covers that workflow and how far it is verified.
What the ground is like
Unverified
The independent descriptions agree on a town with a football stadium, a church on the high ground and farmland around it; both datamines carry Stadium and Church regions. It is by far the flattest of the three — 388 m of relief, against 637 m on Zestafona and 1,082 m on Bakurani — so cover is buildings and treelines rather than ridges.
The four towers are spread around the town rather than in a line: Tower 2 to the south, Tower 4 to the north, Tower 1 and Tower 3 west and east, each roughly 400–500 m from the middle.
The other WARDOGS maps
BULKHEAD said WARDOGS would launch with three maps, each with three variations, and a new map after launch. Ozeti is one of the three the game files hold; the others are below, and the map overview covers the 256 km² map square and the 2 × 2 km Control Zone they share.
What this page does not publish, and why
- Where the Control Zone can land
- BULKHEAD’s whole description is “randomised”. Both datamines list a handful of named Control Zone presets per map, but they disagree on how many are live, and the zone they describe is a circle about 1 km across — not the 2 × 2 km BULKHEAD publishes. Until those reconcile, no preset is printed here.
- Named locations
- The game files carry 50–60 region names per map, and some fan maps print them. Many read as level-design labels (“Farm 7”, “Forest 12”, “Misc Stadium Parking”) rather than names a player sees, and no official source uses any of them. They are not published as place names.
- The in-game grid’s labels
- Sources agree the map is divided into 1 km squares, 16 a side, but disagree on how they are labelled — letters A–P on one fan map, numbers on another and in a player’s Steam guide. The grids on this page are kilometres from the map’s south-west corner, which is the frame the positions are measured in, not a claim about the game’s own labels.
- Which spawn your team gets
- Each faction has one team spawn per map in the data. Whether VALKYRA, MANTICORE and LONESTAR always start at the same one, or rotate between matches, is not stated anywhere we could find.
- What a map “variation” is
- BULKHEAD said each map launches with three variations and has not said what one is. It has separately said community-server admins can pick “lighting variants”, and that Season 02 adds rain as a weather state per map; neither statement says those are the variations.
- When Ozeti became playable
- One fan site dates it to Closed Beta 02 on 3 September; a press article dated 31 August already called it playable in the closed betas, and the calculator added it on 24 August, the day after Closed Beta 01. No official post names a map for any test.
Where these values came from
- wardogs.tools · interactive maps built from the game files (game version 499480, Release), read 6 October 2026 — A datamine, not a publisher statement. Each map page embeds the records it was drawn from: the internal world name (Kavkazi for Bakurani, Europe for Ozeti, NorthAmerica for Zestafona), tower actors (5, 4 and 3), and one spawn, deployment board, equipment vendor, vehicle vendor and safe-zone volume per faction. Used here as an independent check on the calculator, never as the only source for a published value.
- MetaForge · WARDOGS map data for Kavkazi and Europe, archived 4 October 2026 — A second game-file datamine, read from the Wayback Machine because the live site served a browser challenge. Its map API uses the same internal ids (kavkazi, europe) as wardogs.tools and lists 5 tower structures on Bakurani and 4 on Ozeti; its Zestafona data was not captured. Independent of wardogs.tools in pipeline, which is why the two agreeing is worth more than either alone.
- GitHub · apollyon-sys/wardogs-calculator, maps/*.json and data/terrain/*/contours.json at commit d0a5bfb (5 October 2026), read 6 October 2026 — A community artillery calculator. Tower and team-spawn positions are its author’s hand-placed markers, refined over a dozen commits since 16 August 2026; play-area bounds and contours come from its terrain extraction. Cross-checked here against two independent game-file datamines: tower positions agree to within about 10 m in shape and 40 m absolutely, spawns to within about 50 m, so this site rounds every position to 0.1 km. One defect was found and avoided: its Ozeti VALKYRA icon carries Bakurani’s coordinates, so spawns are taken from its labelled spawn areas instead.
- BULKHEAD · “WARDOGS | 10 Reasons NOT to Buy”, 11 August 2026, 02:03–02:19 — Read from YouTube’s English captions: “We are launching with 37 weapons, 21 vehicles, and three maps with each of those maps having three variations within them”, then “after launching to early access next month, we'll be focusing on bug fixes, keeping the devs on hand to react to major feedback points, and a new map.” Spoken, not written; no Steam post repeats the count, and the video does not say what a variation is or when the new map lands.
What a grade means, and how it is checked, is on how we source and grade.