WARDOGS Zestafona map
Zestafona is the one BULKHEAD named itself: a title card in its 4 September 2026 video reads “ZESTAFONA”, followed by “COMING TO EARLY ACCESS SEPTEMBER 10TH”. The footage before it is industrial — factory halls, a roofless brick works, rail wagons. It has the fewest towers of the three, all three within 600 m of each other, and each team spawn is 3.6–3.9 km away. The positions come from community tools that agree with the game files, not from BULKHEAD.
Grades are per value: Publisher stated means BULKHEAD published it, Unverified means independent community sources agree and BULKHEAD has not.
Zestafona: towers and team spawns
Contours every 20 m across the play area, with the three team spawns as lettered squares and the 3 towers as dots; the close-up numbers them. The grid is kilometres east and north of the map’s south-west corner. Positions are a community calculator’s, checked against two game-file datamines and good to about 0.1 km — graded unverified. Zoom with the buttons, a pinch, or the scroll wheel once you have clicked the map; turn on Measure and tap points to get the distance along them. The cursor reads out X and Y in the same units as right-click → Mark Coordinates in the game.
Measure is off. Turn it on, then tap points on the map.
Rendered by scripts/build-terrain-contours.mjs from apollyon-sys/wardogs-calculator at d0a5bfb. Re-running the script reproduces these files.
Zestafona at a glance
- Name
- Zestafona
On-screen title card, 02:46–02:50. The only WARDOGS map name BULKHEAD has published that we could find.
Publisher stated · read 2026-10-06 · source: BULKHEAD
- Early Access
- Announced for 10 September 2026
“COMING TO EARLY ACCESS SEPTEMBER 10TH”, 02:51. An announcement, not a record of which servers ran it that day.
Publisher stated · read 2026-10-06 · source: BULKHEAD
- World name in the game files
- NorthAmerica
One datamine; MetaForge’s Zestafona data was not captured.
Unverified · read 2026-10-06 · source: wardogs.tools
- Play area
- 10.5 × 9.1 km
The rectangle the calculator treats as playable, inside BULKHEAD’s 256 km² map square.
Unverified · read 2026-10-06 · source: GitHub
- Relief across the play area
- 637 m
Unverified · read 2026-10-06 · source: GitHub
- Towers
- 3 (Tower 1–3)
Two water towers on the map are scenery, not capturable towers.
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: GitHub
- Team spawns
- 3, one per faction
Each with a spawn board and a garage (vehicle) vendor; the datamine also places an equipment vendor at each.
Unverified · read 2026-10-06 · source: wardogs.tools · agrees: GitHub
Where the towers and team spawns are
Every team spawn on Zestafona is 3.6–3.9 km in a straight line from the middle of the tower cluster — a spread of under half a kilometre between the nearest and the furthest. That is distance on the map, not travel time: roads, ridges and what your team can afford to drive decide the second, not the first.
| Marker | East | North | To towers |
|---|---|---|---|
| Tower 1 | 6.9 | 10.4 | — |
| Tower 2 | 7.3 | 10.5 | — |
| Tower 3 | 7.0 | 10.0 | — |
| Lonestar spawn | 6.8 | 6.7 | 3.7 km |
| Manticore spawn | 10.5 | 11.5 | 3.6 km |
| Valkyra spawn | 3.9 | 12.5 | 3.9 km |
Each team spawn holds a spawn board and the vendors you buy from before you leave: an equipment vendor and a garage for vehicles. Towers are where beta players report collecting the code that can pull the Hot Zone; how towers and the code work covers that workflow and how far it is verified.
What the ground is like
Unverified
BULKHEAD’s reveal cuts factory halls, a brick works with its roof gone, rail wagons and a town under a mountain into the run-up to the ZESTAFONA card, and the datamine’s own one-word summary is “Industrial”. The contours show middling relief, 637 m, around an open basin, with the steepest ground gathered along its western and south-western edges.
One fan map calls Zestafona arid high country with almost no canopy. Nothing else we read says so, and the game data carries thirteen forest regions on it, so that description is not repeated here.
The receipt

The other WARDOGS maps
BULKHEAD said WARDOGS would launch with three maps, each with three variations, and a new map after launch. Zestafona is one of the three the game files hold; the others are below, and the map overview covers the 256 km² map square and the 2 × 2 km Control Zone they share.
What this page does not publish, and why
- Where the Control Zone can land
- BULKHEAD’s whole description is “randomised”. Both datamines list a handful of named Control Zone presets per map, but they disagree on how many are live, and the zone they describe is a circle about 1 km across — not the 2 × 2 km BULKHEAD publishes. Until those reconcile, no preset is printed here.
- Named locations
- The game files carry 50–60 region names per map, and some fan maps print them. Many read as level-design labels (“Farm 7”, “Forest 12”, “Misc Stadium Parking”) rather than names a player sees, and no official source uses any of them. They are not published as place names.
- The in-game grid’s labels
- Sources agree the map is divided into 1 km squares, 16 a side, but disagree on how they are labelled — letters A–P on one fan map, numbers on another and in a player’s Steam guide. The grids on this page are kilometres from the map’s south-west corner, which is the frame the positions are measured in, not a claim about the game’s own labels.
- Which spawn your team gets
- Each faction has one team spawn per map in the data. Whether VALKYRA, MANTICORE and LONESTAR always start at the same one, or rotate between matches, is not stated anywhere we could find.
- What a map “variation” is
- BULKHEAD said each map launches with three variations and has not said what one is. It has separately said community-server admins can pick “lighting variants”, and that Season 02 adds rain as a weather state per map; neither statement says those are the variations.
Where these values came from
- BULKHEAD · “WARDOGS | Addressing the "Announcement"”, 4 September 2026, 02:46–02:52 — On-screen title cards, no narration: “WELCOME TO”, “ZESTAFONA”, then “COMING TO EARLY ACCESS SEPTEMBER 10TH”. The footage before them is factory halls, a brick works with its roof gone, rail wagons and a town under a mountain. The only map name BULKHEAD has published anywhere we could find.
- wardogs.tools · interactive maps built from the game files (game version 499480, Release), read 6 October 2026 — A datamine, not a publisher statement. Each map page embeds the records it was drawn from: the internal world name (Kavkazi for Bakurani, Europe for Ozeti, NorthAmerica for Zestafona), tower actors (5, 4 and 3), and one spawn, deployment board, equipment vendor, vehicle vendor and safe-zone volume per faction. Used here as an independent check on the calculator, never as the only source for a published value.
- GitHub · apollyon-sys/wardogs-calculator, maps/*.json and data/terrain/*/contours.json at commit d0a5bfb (5 October 2026), read 6 October 2026 — A community artillery calculator. Tower and team-spawn positions are its author’s hand-placed markers, refined over a dozen commits since 16 August 2026; play-area bounds and contours come from its terrain extraction. Cross-checked here against two independent game-file datamines: tower positions agree to within about 10 m in shape and 40 m absolutely, spawns to within about 50 m, so this site rounds every position to 0.1 km. One defect was found and avoided: its Ozeti VALKYRA icon carries Bakurani’s coordinates, so spawns are taken from its labelled spawn areas instead.
- BULKHEAD · “WARDOGS | 10 Reasons NOT to Buy”, 11 August 2026, 02:03–02:19 — Read from YouTube’s English captions: “We are launching with 37 weapons, 21 vehicles, and three maps with each of those maps having three variations within them”, then “after launching to early access next month, we'll be focusing on bug fixes, keeping the devs on hand to react to major feedback points, and a new map.” Spoken, not written; no Steam post repeats the count, and the video does not say what a variation is or when the new map lands.
What a grade means, and how it is checked, is on how we source and grade.