WARDOGS interactive map
All three maps, zoomable, with the towers and team spawns marked on the terrain. Read any point’s coordinates, drop pins and share them, or send two to the mortar calculator.
Measure is off. Turn it on, then tap points on the map.
Turn on Pins and tap the map. Two pins or more can go to the mortar calculator: the first is the gun, the rest are targets.
Towers, spawns and the contour lines are on the Bakurani plate itself; its map page lists every position with its sources.
What is on the map
UnverifiedContour lines every 20 m, a 2 km grid, every tower and the three team spawns. Positions come from the open-source calculator apollyon-sys/wardogs-calculator and were checked against two independent game-file datamines: towers agree to about 20–40 m and spawns to about 50 m, which is why every position is rounded to 0.1 km. BULKHEAD has published no map with coordinates.
Bakurani
River valley · 5 towers · 1,082 m relief
- Play area
- 11.0 × 11.0 km
- Towers
- 5
- Spawn to towers
- 3.8–4.0 km
Season 02 moves every spawn on Bakurani
Ozeti
Stadium town · 4 towers · 388 m relief
- Play area
- 8.5 × 7.8 km
- Towers
- 4
- Spawn to towers
- 3.6–3.9 km
Zestafona
Industrial · 3 towers · named by BULKHEAD
- Play area
- 10.5 × 9.1 km
- Towers
- 3
- Spawn to towers
- 3.6–3.9 km
What it does not show, and why
- Vendors, ladders, fuel and repair points
- Game-file datamines list them, but nobody here has checked their positions in a running client, and a marker in the wrong place is worse than none.
- Where the Control Zone lands
- BULKHEAD calls it randomised, and the datamines disagree on how many presets are live.
- Satellite or in-game imagery
- The game’s own map art belongs to BULKHEAD. These plates are drawn from terrain heights, so they look plainer and can be regenerated by anyone from the same public commit.
For how big the battlefield is and how much of it a match uses, see the maps overview. To aim a mortar or the SPH-2 at a point you found here, use the mortar calculator.
Common questions
Is there an interactive map for WARDOGS?
Yes, this one. Pick Bakurani, Ozeti or Zestafona, then zoom, pan and read the X and Y of any point in the game's own coordinate frame. Turn on Pins to mark places, share them as a link, or send them to the mortar calculator.
How many maps does WARDOGS have?
Three. BULKHEAD says WARDOGS launched with three maps, each with three variations, and has put one name on screen, Zestafona; the game files call the other two Bakurani and Ozeti. It has not said what a variation is.
Do the coordinates match the game?
They use the same frame as right-click → Mark Coordinates in the game: one unit is 100 m and Y grows to the north. The frame is a community calculator's calibration, not BULKHEAD's, and positions are good to about 0.1 km.
Where are the towers on each map?
Bakurani has 5, Ozeti 4 and Zestafona 3, clustered in the middle of each play area. They are drawn on the map above; each map's page lists them with coordinates and sources.
Where the map came from
Terrain, frame and markers: apollyon-sys/wardogs-calculator at a pinned commit (MIT for its own material; game assets excluded, and none are used). The cross-check against the two datamines, map by map, is on each map’s page.